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Advanced [show]


Shaká Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. His blonde hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: To reunite with his absent mother.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Secretive. Bonds: Poor, Family. Occupation: Brewer

Voice: Slow speaker

Attributes [hide]

Shaká Ainsley, Male Half-Orc Rogue 4
Medium (6'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)7 (-2) 17 (+3)11 (+0)
Skills History +0, Religion +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 47000 sp. Red spinel (60 gp).


Social Check DCs


Quarion Meliamne, Male Elf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Quarion hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against dire rats; and retire the richest man in the north

Ideals: Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Enemies, Immigrant. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Quarion Meliamne, Male Elf Druid 3
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)10 (+0) 14 (+2)11 (+0)
Skills Perception +4, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. Amber (60 gp). Silver pearl (60 gp). Violet garnet (300 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Barendd Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is renowned for his bright grey suits and hats and is in decent physical shape. He wears a colorful flower in his white hair. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Insane, Greedy. Bonds: Attractive, Rich. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Barendd Strongheart, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)6 (-2) 17 (+3)10 (+0)
Skills History +0, Investigation +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp. 1 Silver holy symbol.


Social Check DCs


Kite Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She has a large brown mantle and cape that has been intricately interwoven into her green robe. Beneath her clothing is a huge mess of scar tissue. She has styled her yellow fur well, parting it to the right. This blue eyed southerner is not easily forgotten.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She got into the Map Maker business at a young age. She helped her mother out around the business and became quite the natural. She tends to her Map Maker job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and further expansion of business

Flaws: Antagonistic. Bonds: Slave, Attractive, Mentor, Job. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Kite Moon, Female Tabaxi Warrior 3
Medium (5'6") Tabaxi, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)15 (+2) 10 (+0)17 (+3)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 500 sp.


Social Check DCs


Rurik Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Rurik and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rurik discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rurik fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Shy, Disease. Bonds: Poor, Adventurer. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Rurik Brazzik, Male Dwarf Wizard 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 16 (+3)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 2000 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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