Caeldrim Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears baggy violet pantaloons and a brown scarf. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Bowyer, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: He feels threatened by others; and to be a bowyer again
Ideals: Optimist. Flaws: Fearful. Bonds: Family, Poor, Job. Occupation: Animal Trainer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 6)
Armor Class 9
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). A delicate brass dragon egg (80 gp).
Tiaathque Horineth, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She likes to wear tan tank tops with brown skirt. With bright brown hair. Her gray eyes dart from person to person.
Personality: She is overprotective of those who hire her services. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born several months after her father was called into army service. When Tiaathque reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Mercenary for hire.
Motivation: Marry her sister to traveling adventurers; and sabotage a competitor
Flaws: Fearful. Bonds: Guardian, Military, Job, Family. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 250 gp.
Ea Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear flannel. Her hair is greying and her face has many wrinkles. Her silver eyes dart from person to person to random spaces in the air.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is an amazing painter.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ea took refuge in the ruined castle and found the beat up trident and armor she uses now. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption
Ideals: Fighting, Gifted. Bonds: Immigrant, Nature, Criminal record. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 800 sp.
Lance Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south to a Stableman, Lance learned a great deal about his mother's area of expertise. Through the years after Lance was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Lance's mother didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and balancing his hectic life and new stableman responsibilities is difficult
Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Adventurer, Job. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 24 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 1000 gp. Golden yellow topaz (1200 gp). Chalcedony (60 gp). Deep green spinel (130 gp). Blue quartz (4 gp). Rock crystal (60 gp). Sardonyx (60 gp). Hematite (4 gp). Moonstone (60 gp). Brown-green garnet (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Phann Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female is typically in her Priest uniform. She is tall, broad shouldered and powerfully built. She has silver hair. Her gray eyes dart from person to person.
Personality: She is overprotective of those who hire her services. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother took her hunting and taught her how to get in the mind of other creatures. She tends to her Priest job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and to clean up the streets
Ideals: Gifted. Bonds: Job, Guardian, Immigrant, Nature. Occupation: Priest
Voice: Australian accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 7000 cp. 3 Thunderstones. 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
