Caelynn Netyoive, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'10" and is generally well dressed albeit a few years behind the times. Her right leg appears badly burned and disfigured. Her black hair is thinning but still full. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Caelynn was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Weaver job now, and dutifully fulfills any obligations she has.
Motivation: To be a Blacksmith again; and she is unsatisfied with her job
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Job. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Hadwisa Landon, Female Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a grey vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her grey boots flare out at the collars. She wears her silver hair up in a very large beehive style do. Her eyes are hazel and catlike.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Hadwisa hails from a village terrorized by orcs. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has worked as a Body Guard like her mother before her.
Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage
Ideals: Impeccable. Bonds: Enemies, Religious, Job, Family. Occupation: Body Guard
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon.
Wymar Rodney, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears skinny pants and wears a grey and green robe with the hood down. He keeps his long brown hair kept up in a rat tail. He has blue eyes.
Personality: He snorts whenever he laughs or is feeling confident. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Marshal for hire.
Motivation: Further expansion of business; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Marshal
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Black velvet mask with numerous citrines (100 gp).
Cloak Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a slight overbite and is overall scrawny. Her white fur, when down, is lengthy. Her eyes are hazel.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born on a small isolated farm. Her father was a soldier and died while she was still young. Cloak was left her father's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Military. Occupation: Actor
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 6)
Armor Class 9
Hit Points 39 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple +5
Possessions: Just what you see.
Gerbo Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His red hair is cut jaggedly and amateurishly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Gerbo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Doctor in town.
History: Gerbo was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Half-Elven people; and wants to open a new tavern
Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Job, Family. Occupation: Doctor
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Deep green spinel (160 gp). Smoky quartz (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!