Vondal Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, black shirt, and brown tie. He wears his silver hair up. His hazel eyes dart from person to person.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Vondal took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: He feels threatened by others; and expand his business
Ideals: Professionalism. Flaws: Shy, Fearful. Bonds: Nature, Job. Occupation: Butcher
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 90 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 100 pp.
Shedinn Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a worn and beaten armor. His green crest is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.
History: He is a Deep Scion in disguise. He found a children's book about a Dragonborn Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to trick people and travel the world for free.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Bonds: Attractive, Immigrant, Adventurer, Criminal record, Family. Occupation: Shoemaker
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 40 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1800 gp. Hematite (16 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). White pearl (120 gp).
Griselda Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a violet tunic with black highlights, and long brown pants that bunch up around her shoes. She carries with her a set of greataxes on her belt, each one with a ruby on the hilt. Her auburn hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Griselda abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She tends to her Fortune-teller job now, and dutifully fulfills any obligations she has.
Motivation: She has passion for adventuring and risk; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Fighting, Philantrophist. Bonds: Adventurer, Poor, Job, Enemies. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1 Banded mail.
Thorin Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, blue shirt, and grey tie. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has wavy red hair. This blue eyed northerner is not easily forgotten.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the north to a Roofer, Thorin learned a great deal about his mother's area of expertise. His druidic abilities were realized during a raid on his village. He then took over the family business and is one of the better Roofer for hire.
Motivation: He is content; and to be a server again
Ideals: Optimist, Gifted. Flaws: Racist, Mundane. Bonds: Job. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Pink pearl (120 gp). Star rose quartz (50 gp). Chrysoberyl (120 gp). 1 Banded mail.
Mamnen Dare, Male Tiefling [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is dark red, silky, and of moderate length. He has red eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Mamnen was born on a far northern desert where he grew up under the tutelage of his mother, an expert Adventurer. He was granted druidic powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Bonds: Rich, Attractive, Family, Immigrant. Occupation: Adventurer
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 4000 sp. Zircon (20 gp). Sardonyx (20 gp). Bloodstone (20 gp). Brown-green garnet (40 gp).
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