Valida Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, grey, dusty cloak. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a dagger on it. Her blonde hair is kept up in a ponytail inside a small hat. Her hazel eyes lackadaisically let the world flow into them.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a forest tribe. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to travel the world and help people.
Motivation: Wants to raise her children well; and to share knowledge with the world
Ideals: Philantrophist, Logical. Flaws: PTSD. Bonds: Family, Nature. Occupation: Server
Voice: Russian accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 170 gp. Silver comb with moonstones (200 gp).
Oloric Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes lackadaisically let the world flow into them.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To protect his home; and to reunite with his old friends
Ideals: Artistic, Joker. Flaws: Disease. Bonds: Adventurer, Guardian. Occupation: Tanner
Voice: Spanish accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 25 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Iolite (50 gp). Peridot (50 gp). Red garnet (70 gp).
Hirrathak Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His black crest is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Dragonborn Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and wants to work out more often
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Helen Shelley, Female Human [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is physically well-built. Her silver hair is cut short. Her eyes, though not visible through her cowl, are amber.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Helen was raised in a hard working conservative environment. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Balancing her hectic life and new Scribe responsibilities is difficult; and to be a unemployed again
Flaws: Antagonistic, Fearful, Depressed. Bonds: Adventurer, Job. Occupation: Scribe
Voice: Switch between two voices
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 pp.
Zagga Wallace, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Half-Orcs. Her skin is light but she possesses many blue ritualistic tattoos. She likes to wear ponchos typically of a light white in addition to tight pants. Her silver hair is unkempt and raggedy. She has a dull look in her violet eyes.
Personality: She is happy with her job as a Ruler. She turns her eye from what people do, preferring to live and let live. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born to loving parents in a slum to the south. She helped her mother out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and to be a fletcher again
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, In love, Religious. Occupation: Ruler
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 12)
Armor Class 8
Hit Points 70 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +2 / 3d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 2000 gp. A miniature golden chest with tiny emeralds lining the top (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled anklet (4000 gp). Gold music box (4000 gp). Fire opal pendant on a fine gold chain (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
