Emmeline Leighton, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She tends to wear a grey poncho over her likewise colored trousers and shirt. She wears a top hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She never swears and excessively uses polite adverbs when speaking. She invites people to come help in her community garden.
History: Born in the east to a Merchant, Emmeline learned a great deal about her father's area of expertise. She worked as a nervous Merchant and found it very stressful. She now spends her time doing works of charity.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Optimist, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Job. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5
Possessions: Just what you see.
Dariff Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear brown pants and tee shirts. Her black hair is kept up in a ponytail inside a deerstalker hat. She wears round tiny glasses practically rammed into her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She took every job she could get her hands on, but the opportunities for Dwarves in the east were limited. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs; and regain custody of her son
Flaws: Insomniac, Disease. Bonds: Family, Immigrant, Religious. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Art Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his red fur. He wears crescent spectacles with a black brim.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Art would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Art studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Art and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Military. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Theriatis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He usually wears his blue robe and has his quarterstaff always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He keeps his long silver hair kept up in a rat tail. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He believes the world needs to unite to get rid of illithids once and for all.
History: He was raised by priests from a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Jeweler for hire.
Motivation: His religion dominates his actions.
Bonds: Slave, Job, Enemies, Religious, Mentor. Occupation: Jeweler
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 600 sp. Alexandrite (300 gp). 1 Masterwork Common Melee.
Tim Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with green socks and a vest with buckled shoes. He is portly but not overly obese. He wears his white hair up. His eyes, though not visible through his cowl, are amber.
Personality: He is fixated on the number 35. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Beggar in town.
History: The child of a Map Maker, who enjoyed hunting, Tim was taken on many hunting expeditions. His childhood dream was to be a Map Maker, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Insane, Shy, Fearful. Bonds: Job, Nature. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 8 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 46000 sp. Red spinel (100 gp). Sard (30 gp). Azurite (7 gp). Amber (100 gp).
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