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Advanced [show]


Eberdeb Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with black socks and a vest with buckled shoes, and he perpetually has his sickle ready. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Hunter mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Adventurer, Immigrant. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Eberdeb Humplebumple, Male Gnome Rogue 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp. Blue quartz (16 gp). Black star sapphire (700 gp). 1 Minor magic item.


Social Check DCs


Tûmûg Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his white robe and has his bastard sword always slung over his shoulder. His head has been shaved. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tûmûg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tûmûg. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Tûmûg Abram, Male Half-Orc Sorcerer 8
Medium (6'6") Half-Orc, Neutral Evil (CR 8)
Armor Class 13
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)15 (+2) 16 (+3)8 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Halfling, Goblin
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 1300 gp.


Social Check DCs


Qemuel Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. He keeps his black hair in a pixie cut. His black eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He became a Mortician soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Addict. Bonds: Criminal record, Job. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Qemuel Anarchy, Male Tiefling Adept 8
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)15 (+2) 14 (+2)19 (+4)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1300 gp.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of falchions on his belt, each one with a amber on the hilt. His head has been shaved. He has gleaming, smiling blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Fighting, Joker, Logical, Gifted. Flaws: Ugly. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Gilbert Dalton, Male Human Sorcerer 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Backpack.


Social Check DCs


Tomph Law, Female Half-Orc [Permalink]

Personal [hide]

Description: She typically wears black cloth garments or leather armor. Her head has been shaved. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a hateful person. She taunts others and blames them for her problems. Animals are drawn to her, and she is able to talk to them.

History: She was born a particularly ugly child, much to the horror of her parents. Like her father and her sister before her, after school she went straight into learning to become a Farmer. She used her abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Tomph Law, Female Half-Orc Aristocrat 4
Medium (4'8") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)8 (-1) 11 (+0)10 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 46000 sp. 4 Thunderstones. 7 Acid flasks. 7 Acid flasks. 1 Everburning torch.


Social Check DCs

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