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NPC Generator

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Advanced [show]


Calcitro Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with white colored cloaks and clothing, and he perpetually has his sword ready. He wears a colorful flower in his white hair. His violet eyes peer out from beneath his wide-brimmed white hat.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: He got into the Jeweler business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Jeweler.

Motivation: To be a Layabout again; and expand his business

Ideals: Fighting, Pacifist. Flaws: Addict. Bonds: Attractive, Job. Occupation: Jeweler

Voice: High pitched and raspy

Attributes [hide]

Calcitro Appleblossom, Male Halfling Bard 4
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)16 (+3) 14 (+2)6 (-2)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Dwarven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 26000 cp.


Social Check DCs


Anne Astley, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greataxe, but if one is not available she will default to her hand crossbow. Her clothes are grease stained in places. Her long silver hair reaches down to her waist. Her face is scarred and worn.

Personality: Eccentric and domineering, Anne will drive conversation. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born in the south. Anne was born on a far southern island where she grew up under the tutelage of her father, an expert Gardener. She left for the south, certain she would find work there.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Anne Astley, Female Human Commoner 1
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Red spinel (130 gp).


Social Check DCs


Tethren Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears a green shirt with thin brown vertical stripes and grey pants, he is not a threatening figure. His black hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and to unite with his sister

Flaws: Insomniac, Antagonistic. Bonds: Religious, Slave, Family. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Tethren Bedlam, Male Tiefling Cleric 6
Medium (5'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)17 (+3) 17 (+3)19 (+4)
Skills Arcana +6, Religion +6
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453320000

Possessions: 40000 cp.


Social Check DCs


Namfoodle Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. He wears a Stetson hat to cover his moderate length brown hair. He has violet eyes and a tan hat with a green feather.

Personality: He likes to make people angry or surprised. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Marry his brother to traveling adventurers; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Namfoodle Munggen, Male Gnome Wizard 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)9 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Hupe Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. His skin is fair and his fingers are delicate and long. His golden hair is knotted and matted. His eyes, though not visible through his cowl, are gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of southern immigrants he idolized his father. Hupe was born on a far southern desert where he grew up under the tutelage of his father, an expert Bellfounder. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and money/treasure

Ideals: Impeccable. Flaws: Fearful, Mundane. Bonds: Immigrant, Rich. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hupe Greenleaf, Male Halfling Aristocrat 8
Small (3'0") Halfling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Deception +2
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee -1 / 2d10-4, Ranged +5 / 2d10+2, Grapple +2

Possessions: 180 pp.


Social Check DCs

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