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NPC Generator

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Advanced [show]


Pelt Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears a worn and beaten armor. Her clothes are grease stained in places. She wears a colorful flower in her gray fur. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Pelt was born with her father's beautiful face. A gifted student she started as a Weaver, but she got bored and became a Mortician. She's also a talented Weaver, but doesn't like to broadcast it.

Motivation: To settle down with her crush.

Bonds: Poor, Immigrant, Attractive, Job, Has a crush. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Pelt Paws, Female Tabaxi Adept 2
Medium (4'7") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 6 (-2)10 (+0)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 330 gp.


Social Check DCs


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. His long blonde hair reaches down to his waist. His eyes are hazel.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Courier business at a young age. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Courier job and began his own company from there.

Motivation: Sabotage a competitor; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Artistic, Joker, Gifted. Bonds: Attractive, Job. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Gerald Blyth, Male Human Aristocrat 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)8 (-1) 12 (+1)14 (+2) 10 (+0)14 (+2)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Qualen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a tan shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has a hunchback. His white hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Scribe business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has dedicated himself to building a better village for his children.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, PTSD. Bonds: Job, Adventurer, Criminal record. Occupation: Scribe

Voice: growls and snarls, animalistic

Attributes [hide]

Qualen Murnig, Male Gnome Rogue 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)12 (+1) 13 (+1)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Darkwood Shield.


Social Check DCs


Ethereal Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a brown suit, white shirt, and grey tie. His yellow fur is unkempt and raggedy. His blue eyes dart from person to person.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. Ethereal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Ethereal Fang, Male Tabaxi Barbarian 5
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 16 (+3)17 (+3)
Skills Athletics +4, Religion +5
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carrie Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'11" and likes to wear violet tank tops with pastel pants. His left leg appears badly burned and disfigured. He has a small bristly mustache and wavy brown hair. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Fletcher

Voice: growls and snarls, animalistic

Attributes [hide]

Carrie Gentry, Male Half-Elf Druid 15
Medium (5'11") Half-Elf, Neutral Good (CR 15)
Armor Class 10
Hit Points 82 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)19 (+4) 10 (+0)12 (+1)
Skills Insight +5
Senses Passive Perception 10
Languages Common, Elven, Gnome, Undercommon, Sylvan, Goblin
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 1000 gp. Large well-done wool tapestry (400 gp). Jeweled anklet (4000 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (300 gp). A necklace of small pink pearls (1000 gp). Silver comb with moonstones (800 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Old masterpiece painting (1800 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp).


Social Check DCs

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