Sethrekar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and is dressed in a clean black cloak covering his clean studded leather. His left leg appears badly burned and disfigured. His crest is red, silky, and of moderate length. His fierce gold eyes like to dwell on things.
Personality: He is irascible and easily irritated. A true patriot, Sethrekar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in the north. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Sethrekar and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and marry his brother to traveling adventurers
Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Detective
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +8 / 2d6+5, Ranged +3 / 2d6+0, Grapple +5
Possessions: 30000 cp. Pink diamond (2000 gp). Amber (150 gp).
Valafar Panic, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His eyes are black and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: Born to a pair of adventurers, Valafar grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. During his travels, Valafar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Valafar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Valafar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A strong sense of loyalty to Tabaxi people.
Flaws: Disease, Racist. Bonds: Attractive, Adventurer, Family. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
Possessions: 130 pp. Eye agate (13 gp).
Valanthe Raethran, Female Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She wears bulky blue painted plate armor. Her tied-back hair is silver. This amber eyed southerner is not easily forgotten.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the south her family was never financially stable. She moved out west to avoid the crime she committed. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Seeks redemption.
Ideals: Joker. Flaws: Insane, Ugly. Bonds: Criminal record, Poor. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 9 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 5 (-3) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 3000 sp. Jeweled anklet (1000 gp).
Veit Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Cook uniform. He keeps his black hair in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Mundane. Bonds: Job, Poor, In love. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 270 gp. 2 Alchemist’s fire.
Cloak Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears pastel cloth garments or leather armor. His white fur is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Barkeep, who enjoyed hunting, Cloak was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to protect his home
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Nature, Military. Occupation: Armorer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 300 gp. Brass mug with jade inlays (200 gp). A roughly beaten golden orb (40 gp). Silver chalice with lapis lazuli gems (40 gp).
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