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Advanced [show]


Halimath Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue tunic with black highlights, and long pastel pants that bunch up around his shoes. He has white hair. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Halimath was raised in a hard working conservative environment. Through the years after Halimath was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Halimath's father didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: A deep hatred of orcs; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Halimath Tiltathana, Male Elf Paladin 10
Medium (5'2") Elf, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 50 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)11 (+0) 13 (+1)4 (-3)
Skills Insight +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 300 pp.


Social Check DCs


Nuraval Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is lengthy and is close to two feet long. He has gray eyes and a brown hat with a yellow feather.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his brother's freedom.

Motivation: He has a rivalry with the Church that dominates his actions; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Selfish. Bonds: Family, Religious. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Nuraval Eversharp, Male Dwarf Ranger 6
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Animal Handling +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 8000 sp.


Social Check DCs


Hadwisa Blankley, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 6'1" and wears a grey shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. With wild auburn hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born in the east, but her parents moved at a very young age to the west. As a young adult she joined a group advocating for an improvement in Human conditions. She now spends her time doing works of charity.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Criminal record, Immigrant. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Hadwisa Blankley, Female Human Ranger 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)10 (+0) 18 (+4)8 (-1)
Skills Animal Handling +6, Arcana +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20 gp. Coral (100 gp).


Social Check DCs


Frederick Asheton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of sickles, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is golden and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a ruthless business man, a trait he acquired from his father.

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers; and he is content

Ideals: Fighting, Entrepeneur. Flaws: Mundane. Bonds: Poor, Family. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Asheton, Male Human Ranger 8
Medium (5'10") Human, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 11000 sp. Violet garnet (1600 gp).


Social Check DCs


Golm Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts, and he perpetually has his bastard sword ready. His white hair is singed and shortened. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Golm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Golm Dudley, Male Half-Orc Commoner 5
Medium (6'1") Half-Orc, True Neutral (CR 5)
Armor Class 8
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Insight +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Gnome, Giant
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3

Possessions: 300 gp. Malachite (5 gp). Blue quartz (5 gp). Deep green spinel (130 gp).


Social Check DCs

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