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NPC Generator

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Advanced [show]


Oolah Middleton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a white cloak and cross-gartered tan stockings. She has black hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She pushes her goals aggressively. She is also a coward if confronted.

History: The child of a Layabout, who enjoyed hunting, Oolah was taken on many hunting expeditions. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and she is wracked by social anxiety

Ideals: Athletic, Joker. Flaws: Fearful, Racist. Bonds: Nature. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Oolah Middleton, Female Half-Orc Cleric 2
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 15 (+2)8 (-1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 2000 cp. 1 Half-Plate.


Social Check DCs


Doudra Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She is scrawny and has patchy green crest. She wears a green tunic with blue highlights, and long grey pants that bunch up around her shoes. She has a hunchback. Her green crest is heavily combed to the left. Her red eyes lackadaisically let the world flow into them.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Energy wise she seems alert and responsive.

History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Doudra took refuge in the large cave and found the beat up longsword and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Nature, Adventurer, Job. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Doudra Ebynichtomonis, Female Dragonborn Bard 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)15 (+2) 6 (-2)14 (+2)
Skills Nature +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 4000 cp. 1 Darkwood Buckler.


Social Check DCs


Malquis Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman is well dressed, but even with her fine clothing she looks run-down. She sports red long hair. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She speaks before she thinks and is too direct. She feeds upon the attention of others.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She helped her father out around the business and became quite the natural. She now owns her own business.

Motivation: Wants to open a new tavern; and to be a sculptor again

Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Attractive, Job. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Malquis Hanali, Female Half-Elf Druid 5
Medium (4'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Naal Holimion, Male Elf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born on a small isolated farm. His first spouse was a Blacksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Mason for the past few years.

Motivation: To reunite with his old friends; and further expansion of business

Flaws: Cynical. Bonds: Job, Nature, Family, Adventurer. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Naal Holimion, Male Elf Monk 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Emerald (500 gp). Carnelian (20 gp).


Social Check DCs


Elaim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He is wearing a long, grey, dusty cloak, and his gloved hand is found clutching a sword. His hair is greying and his face has many wrinkles. His eyes are amber and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a island tribe. Elaim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his sister recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found

Ideals: Fighting. Flaws: Impulsive. Bonds: Nature, Family, Job. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Elaim Dankil, Male Dwarf Warlock 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)10 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 380 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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