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Advanced [show]


Srorthen Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. He has done his best to style his silver crest to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Srorthen Ophinshtalajiir, Male Dragonborn Commoner 1
Medium (6'6") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills History +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Falkrunn Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time. Her blonde hair is styled in orderly dreadlocks. She has amber eyes.

Personality: Cocky and sure of herself, she believes she is the best Stableman born in the past three hundred years. She has a minor phobia of water and hates getting wet.

History: Born in a small village she learned the ways of the warrior from her father. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted from career to career and currently works as a Stableman.

Motivation: She is wracked by social anxiety.

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Job. Occupation: Stableman

Voice: Boston accent

Attributes [hide]

Falkrunn Glanhig, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 310 gp. 1 Masterwork Common Melee.


Social Check DCs


Trey Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His golden hair, when down, is lengthy. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Trey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was an apprentice working in his mother's forge. He hasn't been sleeping well lately.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Family, Job, Adventurer. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Trey Othronus, Male Half-Elf Wizard 1
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)15 (+2) 11 (+0)13 (+1)
Skills Nature +4, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Godfrey Hayley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed westerner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Flaws: Forgetful, Antagonistic. Bonds: Criminal record, Nature, Enemies. Occupation: Shoemaker

Voice: Ums and uhs a lot

Attributes [hide]

Godfrey Hayley, Male Human Cleric 11
Medium (5'11") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 22 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)13 (+1) 9 (-1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 370 pp. Amber (60 gp). Eye agate (13 gp). Rhodochrosite (13 gp). Freshwater pearl (13 gp). Black pearl (1300 gp). Bloodstone (70 gp). Deep blue spinel (1300 gp). Tourmaline (60 gp). Chrysoberyl (60 gp).


Social Check DCs


Nedda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries a battered club and tarnished mace as well. She is bald on top and has large black tufts of hair around her ears. She tend to wears goggles to shield her eyes.

Personality: She is calm most of the time but flees social interaction. Nedda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She seems to be bored by most things; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Poor. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Nedda Warmwater, Female Halfling Warrior 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Orc, Draconic
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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