Quespa Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. She sports a flattop crest cut. She wears an eyepatch.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born into a rich family. Her father was a soldier and died while she was still young. Quespa was left her father's suit of armor and trained in its use and care. After a long history of fighting, Quespa and her spouse have recently divorced.
Motivation: She has money and likes to spend it; and she wants nothing more than to rejoin the army
Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Military. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 20000 cp. Aquamarine (700 gp).
Ridaro Nailo, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her golden hair is long and unkept. Her eyes are gray.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised in a mountains tribe. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Philantrophist, Justice, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Cook
Voice: Whispers
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Ignan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Agatha Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 4'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her red hair is drawn into a tight pony tail with a dagger scrunchie. Her face is covered beneath a completely black helmet.
Personality: She acts crazy and hedonistic. She receives visions of the future at random moments
History: She was raised by priests from a young age. Her parents enrolled her in a Cleric school at a young age so that she could practice her druidic talents. She was granted druidic powers by her dying brother.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Gifted. Flaws: Hedonist. Bonds: Religious, Mentor. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 8000 cp. Azurite (12 gp). Emerald (700 gp).
Bertram Marlowe, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized brown coat and is in decent physical shape. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Bertram hails from a village terrorized by dire rats. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge.
Flaws: Ugly, Addict, Disease. Bonds: Enemies. Occupation: Hunter
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 8
Hit Points 53 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 6 (-2) | 13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 3d8-2, Ranged +2 / 3d8-2, Grapple -2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: A miniature golden chest with tiny emeralds lining the top (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Herleva Colton, Female Human [Permalink]
Personal [hide]
Description: Standing 5'1", this woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her red hair has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: Calm and collected, she is a well trained Banker. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in a small village she learned the ways of the warrior from her father. She was an apprentice working in her father's forge. She has set out to sabotage the competition.
Motivation: To be a Shoemaker again.
Ideals: Fighting. Bonds: Rich, Attractive, Job, Military. Occupation: Banker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 33 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2400 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Solid gold idol (900 gp). Golden circlet with four aquamarines (2000 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!


