Isabella Hadley, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her golden hair is braided into rings. Her blue eyes dart from person to person to random spaces in the air.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Animals are drawn to her, and she is able to talk to them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Performer arts, while her father instructed her in etiquette, music and courtly manner. Brilliant and gifted she never wanted to apply herself. She then took over the family business and is one of the better Performer for hire.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Bonds: Immigrant, Guardian, Rich, Job. Occupation: Performer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 200 gp.
Cockaby Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears blue leather gloves, a blue jacket, and tight pants. His long silver hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to fit into much smaller and tighter spaces than normal.
History: Cockaby lived on a farm with his father, near the main road leading to a nearby town. When Cockaby reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Barrister, and he later adopted a second daughter.
Motivation: A strong sense of loyalty to Dragonborn people; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family, Military. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 9)
Armor Class 13
Hit Points 85 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 3d4-4, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 70000 cp. Iolite (20 gp).
Gomory Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a simple green robe with black stripes complete with hood. Her dark red hair is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are gold.
Personality: She speaks before she thinks and is too direct. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Gomory hails from a village terrorized by dire rats. Through the years after Gomory was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Gomory's father didn't care for her much, and the feeling was mutual. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Her religion dominates her actions; and a need for knowledge about a nearby landmark
Flaws: Impulsive, Antagonistic. Bonds: Enemies, Adventurer, Religious. Occupation: Detective
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 12)
Armor Class 10
Hit Points 76 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Giant, Goblin, Auran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1000 gp. Jade (90 gp). Hematite (6 gp). Freshwater pearl (6 gp). Tiger eye turquoise (6 gp). Canary diamond (8000 gp).
Ownka Sharps, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is well dressed, but even with her fine clothing she looks run-down. Her golden hair is heavily combed to the right. She is baby faced.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born into a rich family. She moved out south to avoid the crime she committed. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise her children well; and regain custody of her daughter
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Criminal record, Rich, Family. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 61 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Obsidian (16 gp). Iolite (80 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quarion Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is typically in his Knight uniform. He has a long brown beard with little hanging trinkets. He has several tiny amethyst earrings on each ear.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Knight soon after.
Motivation: Balancing his hectic life and new Knight responsibilities is difficult.
Ideals: Athletic. Flaws: Terse, Impulsive. Bonds: Job, Rich. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1800 sp. 2 Antitoxin.
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