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Advanced [show]


Osco Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered sword and tarnished glaive as well. His silver hair is singed and shortened. He has amber eyes and a white hat with a tan feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Ugly, Sensitive, Fearful. Bonds: Rich. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Osco Littlefoot, Male Halfling Expert 10
Small (3'4") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 52 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)15 (+2)
Skills Insight +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Gerald Dayton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Miner. He has a slight overbite and is overall scrawny. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. As long as the job gets done he does not care how it got done.

History: A powerful brothel owner made him what he is. He helped his father out around the business and became quite the natural. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: To be a Locksmith again; and wants to open a new tavern

Ideals: Persistence, Professionalism. Bonds: Job, Attractive, Mentor. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Gerald Dayton, Male Human Ranger 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 13 (+1)18 (+4)
Skills Nature +3, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. Red-brown spinel (80 gp). Bloodstone (70 gp). 1 Everburning torch. 1 Alchemist’s fire. 1 Alchemist’s fire.


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a pastel suit, yellow shirt, and tan tie. He is portly but not overly obese. His beige fur is lengthy and is close to two feet long. He has a dull look in his hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his son; and money/treasure

Ideals: Philantrophist, Gifted. Bonds: Religious, Rich, Family. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Cloak In the Wind, Male Tabaxi Commoner 14
Medium (6'10") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 69 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Arcana +7, History +7
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +9 / 4d6+4, Ranged +9 / 4d6+4, Grapple +4

Possessions: 1000 gp. Aquamarine (900 gp). Deep blue spinel (900 gp). Tourmaline (70 gp). Red-brown spinel (70 gp). Moss agate (10 gp). 1 Medium magic item.


Social Check DCs


Windy Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy brown pantaloons and a tan scarf. His beige fur is long and unkept. His eyes are blue and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Windy was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 3 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Cynical. Bonds: Job. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Windy Of Clay, Male Tabaxi Fighter 5
Medium (5'5") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)16 (+3) 13 (+1)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Quick Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a moderate pudge and is not very fit. She wears her red fur down. Her eyes are amber and she is always smoking a pipe.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born into a rich family. Through the years after Quick was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Quick's mother didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.

Motivation: She's repulsed by the PC.

Ideals: Entrepeneur, Joker. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Farmer

Voice: Speaks with back of mouth

Attributes [hide]

Quick Paws, Female Tabaxi Expert 7
Medium (6'1") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 11 (+0)17 (+3)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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