Five Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a cross on it. Her fur is beige and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She comes from a rich western family. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She then took over the family business and is one of the better Junk Dealer for hire.
Motivation: Her spouse's relatives view her with great suspicion; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Family. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 3 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 5 (-3) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Igden Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears his white hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and a deep hatred of goblins
Ideals: Joker. Bonds: Attractive, Family, Religious, Enemies. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 54 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
Irann Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her head has been shaved. Her face is covered beneath a completely black helmet.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does not trust anyone and sleeps with one eye open.
History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Spice Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep.
Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp. Blue star sapphire (400 gp). Banded agate (15 gp). Brown-green garnet (130 gp). Chalcedony (50 gp). 1 Minor magic item.
Therlin Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair has been sun bleached extensively. Her brown eyes peer out from beneath her wide-brimmed brown hat.
Personality: Calm and collected, she is a well trained Spice Merchant. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Therlin was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Animal Trainer father left her crippled. She ran away from her former home and has been making her living as a Spice Merchant for the past few years.
Motivation: Nothing but the best is good enough for her; and wants to have a good time and be beloved
Ideals: Optimist, Impeccable. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Spice Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 pp.
Andram Blur, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. His purple hair is slicked back into a classic pompadour. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military. Occupation: Jeweler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 2000 sp. Malachite (13 gp). Red-brown spinel (60 gp). Black opal (1300 gp). Red-brown spinel (60 gp). Red garnet (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!