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Advanced [show]


Sweet In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in a clean pastel cloak covering her clean studded leather. Her fur, while still mostly white, has prominent grey streaks. She has green eyes.

Personality: She is calm most of the time but flees social interaction. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Sold as a small child to a wizard, Sweet was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Sweet was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Sweet's father didn't care for her much, and the feeling was mutual. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's repulsed by the PC; and she feels the way she acts is they only way to get by in the world

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Sweet In Woods, Female Tabaxi Bard 2
Medium (5'6") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)8 (-1) 12 (+1)7 (-2)
Skills Intimidation +0, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 340 gp.


Social Check DCs


Delg Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His chestnut hair is long and unkept. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Delg has worked very hard to control his curse. After a long history of fighting, Delg and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Flaws: Ugly, Antagonistic, Forgetful, Disease, Insomniac. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Delg Helcral, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)17 (+3) 13 (+1)10 (+0)
Skills Athletics +3, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5

Possessions: 1100 sp. A pair of silk slippers encrusted with tiny pearls. (100 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Brass mug with jade inlays (200 gp). 1 Masterwork Common Melee.


Social Check DCs


Azgrom Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a hunchback. His chestnut hair is knotted and matted. His amber eyes are passionate and lively.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted psionic powers by his dying brother.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Gardener

Voice: Timid voice

Attributes [hide]

Azgrom Ansley, Male Half-Orc Commoner 9
Medium (5'4") Half-Orc, Neutral Evil (CR 9)
Armor Class 9
Hit Points 18 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)8 (-1) 12 (+1)15 (+2)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +5

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Radomir High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white broad hat and white clothes, and carries swords. His auburn hair is heavily combed to the right. His skin is flawless and his gray eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Radomir was born on a far southern plains where he grew up under the tutelage of his father, an expert Navigator. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Optimist, Entrepeneur. Bonds: Attractive, Immigrant, Religious. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Radomir High-hill, Male Halfling Commoner 5
Small (3'3") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 27 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 7 (-2)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ida Harper, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a card on it. She wears her auburn hair up. Her fierce amber eyes like to dwell on things.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She misses her home and complains about the freezing weather, even in summer.

History: She was born on a small isolated farm. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She is searching for what she claims is her rightful reward.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Bonds: Job, Immigrant, Nature, Adventurer. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Ida Harper, Female Human Aristocrat 10
Medium (6'0") Human, Lawful Good (CR 10)
Armor Class 8
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +2 / 3d6-2, Grapple +2

Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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