Mumpena Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears loose pants and a collared shirt complete with sweater beneath her coat. She sports golden long hair. She is baby faced.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Animals are drawn to her, and she is able to talk to them.
History: Mumpena was raised in a hard working conservative environment. She was an athlete and attended two major summer competitions. She never won. She has drifted from career to career and currently works as a Architect.
Motivation: Her religion dominates her actions; and to be a performer again
Ideals: Optimist, Gifted, Athletic. Bonds: Job, Religious. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: Silver comb with moonstones (200 gp).
Mardnab Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue cloak and cross-gartered tan stockings. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She sports a flattop hair cut. She has several tiny aquamarine earrings on each ear.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Animals are drawn to her, and she is able to talk to them.
History: Mardnab was born the youngest of three triplets. She struck it rich when she found rare goods in large quantities. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Gifted. Bonds: Attractive, Rich, Family. Occupation: Shoemaker
Voice: Low range voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 83 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 5000 gp. Bloodstone (80 gp). Moss agate (15 gp). Freshwater pearl (15 gp). Deep blue spinel (1600 gp). Coral (120 gp). White opal (1300 gp). Jasper (80 gp). Golden pearl (120 gp). Hematite (15 gp). Freshwater pearl (15 gp). Iolite (80 gp). Alexandrite (1600 gp). Fiery yellow corundum (1300 gp). Chrysoberyl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerard Cornish, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His hair is long and silver with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His brown eyes are slightly larger than normal.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born at the edge of vast mountains. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he loathes his own lifestyle
Flaws: Ugly, Depressed. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Sculptor
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1200 gp. Peridot (70 gp). Smoky quartz (70 gp). 1 Minor magic item.
Thava Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears bulky black painted plate armor. Her scarlet crest is lengthy. She wears an eyepatch.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a criminal king-pin and mafia family Through the years after Thava was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Thava's father didn't care for her much, and the feeling was mutual. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 70 pp. Black pearl (200 gp). 1 Masterwork Common Melee.
Jezebeth Blessing, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She has a large green mantle and cape that has been intricately interwoven into her brown robe. Her dark red hair is drawn into a tight pony tail with a dagger scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is fixated on the number 88. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Jezebeth was born in the north. At a young age she loved to build and create. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She then took over the family business and is one of the better Animal Trainer for hire.
Motivation: Further expansion of business; and to be a mercenary again
Ideals: Persistence. Flaws: Insane, Shy. Bonds: Poor, Job. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 1900 sp. 1 Hourglass. 1 Magnifying glass. 1 Superior lock.
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