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Advanced [show]


Thervan Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant hazel.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal dancing training, and achieved minor success. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur, Gifted, Artistic. Bonds: Slave, Enemies. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Thervan Iranapha, Male Elf Expert 6
Medium (4'11") Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Undercommon, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 60000 cp. Violet garnet (300 gp). Aquamarine (300 gp). Black pearl (300 gp). Golden yellow topaz (300 gp).


Social Check DCs


Patrin Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. He wears his gold crest up. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Further he is a bit of a stoner and is frequently out of it.

History: Patrin hails from a village terrorized by gnolls. A gifted student he started as a Courier, but he got bored and became a Doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is compelled to act according to his religious beliefs; and to be a courier again

Ideals: Artistic. Flaws: Addict. Bonds: Enemies, Job, Religious. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Patrin Argenthrixus, Male Dragonborn Barbarian 6
Medium (6'4") Dragonborn, Lawful Good (CR 6)
Armor Class 13
Hit Points 42 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)14 (+2) 10 (+0)10 (+0)
Skills Medicine +3, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp.


Social Check DCs


Symma Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears blue cloth garments or leather armor. Her hair is brown and curly. Her eyes are gray and catlike.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Symma was raised in a hard working conservative environment. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She's also a talented Spy, but doesn't like to broadcast it.

Motivation: She seems to be bored by most things; and to end her boredom

Flaws: Sensitive, Impulsive, Antagonistic, Mundane. Bonds: Job. Occupation: Scribe

Voice: Speaks with lips pursed

Attributes [hide]

Symma Ningel, Female Gnome Bard 12
Small (3'4") Gnome, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 47 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 1000 gp. Deep blue spinel (1200 gp). Citrine (20 gp). Moonstone (20 gp). Lapis lazuli (12 gp).


Social Check DCs


Dalgal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Fletcher. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dalgal is combative with any and all who dare try his patience in the slightest.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Justice. Flaws: Insane. Bonds: Job, Poor, Religious. Occupation: Fletcher

Voice: Jittery and nervous

Attributes [hide]

Dalgal Gorunn, Male Dwarf Bard 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 19 (+4)15 (+2) 10 (+0)3 (-4)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 140 gp.


Social Check DCs


Shadow On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown small hat and brown clothes. She carries with her a set of bows on her belt, each one with a jet on the hilt. She has moderate length beige fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a logical person and will generally grow upset if things defy logic and science.

History: Shadow lived on a farm with her mother, near the main road leading to a nearby town. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. By chance she met her brother recently and the two have been together since.

Motivation: To reunite with her absent mother.

Ideals: Fighting, Joker, Logical. Bonds: Family, In love. Occupation: Spy

Voice: Breathy voice

Attributes [hide]

Shadow On the Water, Female Tabaxi Adept 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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