Vepar Victory, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is typically in her Miner uniform. She is muscular with a powerful set of arms. She sports a flattop hair cut. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Miner soon after.
Motivation: She'd like to take her coworkers down a peg; and money/treasure
Flaws: Ugly, Depressed, Forgetful. Bonds: Job, Rich. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 15)
Armor Class 12
Hit Points 57 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Aquamarine (1000 gp). Alexandrite (1000 gp). Alexandrite (1000 gp). Moss agate (16 gp). Sardonyx (40 gp). Alexandrite (1000 gp). Zircon (40 gp). Chalcedony (40 gp). Black opal (1600 gp). Fiery yellow corundum (1600 gp). Hematite (16 gp). Citrine (40 gp). Aquamarine (1000 gp). Onyx (40 gp). Citrine (40 gp).
Adelaide Walcott, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a great chef.
History: She was raised in a white middle class family as the only child. Her childhood dream was to be a Laborer, but she was a colossal failure. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep; and she seems to be bored by most things
Ideals: Gifted. Flaws: Mundane, Secretive, Insomniac. Bonds: Job. Occupation: Scribe
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Gold and topaz bottle stopper cork (300 gp). 1 Breastplate.
Euphemia Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a feathered hat to hide her balding. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.
Valanthe Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 4'10". She is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems, and her gloved hand is found clutching a glaive. Her blonde hair is heavily combed to the left. She wears large thick round spectacles.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sculptor arts, while her father instructed her in etiquette, music and courtly manner. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently she has begun working with bootleggers and crooks.
Motivation: To reunite with her absent mother; and an old rival family wants her found
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Has a crush, Criminal record, Family. Occupation: Sculptor
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 60 gp. Onyx (40 gp).
Thomas Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet coat over a yellow low-cut shirt, and a wide-brimmed hat upon his head. His hair, while still mostly blonde, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Joker, Athletic. Bonds: Military, Adventurer, Job. Occupation: Tailor
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 15)
Armor Class 13
Hit Points -6 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 4 (-3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Terran
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
Possessions: 7000 gp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver chalice with lapis lazuli gems (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
