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Advanced [show]


Tricking Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a faded coat and loose pants complete with Stetson hat. She wears a Stetson hat to cover her moderate length gray fur. Her yellow eyes are passionate and lively.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was born in the east, but her parents moved at a very young age to the west. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She wants revenge against giants; and many giants want her driven away

Flaws: Mundane. Bonds: Enemies, Immigrant, Attractive. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Tricking Of Spirit, Female Tabaxi Rogue 10
Medium (4'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 55 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Deception +6, Religion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp. Gold dragon comb with red garnet eye (1600 gp). An abacus with copper, silver and gold markers (50 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ar-Karo Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long chestnut beard with little hanging trinkets. His fierce violet eyes like to dwell on things.

Personality: Ar-Karo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ar-Karo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: His religion dominates his actions.

Ideals: Fighting, Athletic, Disciplined, Artistic. Bonds: Religious, Enemies. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Ar-Karo Myerscough, Male Half-Orc Fighter 7
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 79 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 19 (+4)12 (+1) 11 (+0)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 5000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item.


Social Check DCs


Tordek Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Joker, Persistence. Flaws: Insomniac. Bonds: Rich, Attractive, Criminal record. Occupation: Farmer

Voice: Indian accent

Attributes [hide]

Tordek Deepdelver, Male Dwarf Commoner 9
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 44 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)19 (+4) 9 (-1)11 (+0)
Skills Insight +2
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Aquan, Halfling, Gnome
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 15000 sp. Chalcedony (70 gp). Zircon (70 gp). Moonstone (70 gp). Brown-green garnet (80 gp). Moonstone (70 gp).


Social Check DCs


Millicent Mori, Female Human [Permalink]

Personal [hide]

Description: A 5'7" western woman, she usually wears her brown robe and has her rapier always slung over her shoulder. Her hair is blonde and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a Scribe first and foremost. She believes firmly that knowledge should be universal. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Scribe job and began her own company from there.

Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud

Bonds: Job, Rich, Religious, Attractive, Enemies. Occupation: Scribe

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Millicent Mori, Female Human Barbarian 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)8 (-1) 16 (+3)4 (-3)
Skills Acrobatics +3, Performance -1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp.


Social Check DCs


Tawna Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a long, white cloak. Her hair is cut close to her head. She is baby faced.

Personality: Tawna speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Tawna hails from a village terrorized by dire rats. Tawna was born on a far northern island where she grew up under the tutelage of her mother, an expert Weaver. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable. Flaws: Disease, Greedy. Bonds: Enemies, Immigrant. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Tawna Underfoot, Female Halfling Cleric 12
Small (2'8") Halfling, Lawful Good (CR 12)
Armor Class 15
Hit Points 73 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 13 (+1)6 (-2) 8 (-1)13 (+1)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 3d10-2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Alexandrite (900 gp). Malachite (5 gp). Violet garnet (900 gp). Chalcedony (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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