Oloric Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a robe, a symbol of the sun god around his neck, and a whip on his belt. His head has been shaved. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Ruler, Oloric learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He tends to his Ruler job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting, Philantrophist, Joker. Flaws: Ugly. Bonds: Job. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 32 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Rurik Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair, when down, is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by brigands and was tortured. After several years of this he finally managed to escape. He has been a successful dealer in antiques buying low and selling high.
Motivation: Revenge.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Slave, Enemies. Occupation: Banker
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 95 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Gnoll, Ignan
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Large well-done wool tapestry (500 gp).
Halimath Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a blue collared shirt and black pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His whole body is exceptionally muscular. His wide-brimmed hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Ugly. Bonds: Immigrant, In love, Mentor, Religious. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Average lock. 1 Good lock. 1 Magnifying glass. 1 Silk rope.
Gnarsh Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white coat over a red low-cut shirt, and a feathered hat upon his head. He wears a feathered hat to cover his moderate length white hair. His brown eyes dart from person to person.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his mother.
History: Sold as a small child to a slaver, Gnarsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and retire the richest man in the south
Ideals: Athletic, Passionate, Entrepeneur. Bonds: Mentor, Immigrant. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 10)
Armor Class 12
Hit Points 8 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 7 (-2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 3d6+5, Ranged +6 / 3d6+2, Grapple +5
Possessions: 120 pp. Violet garnet (700 gp). Tourmaline (40 gp).
Juliana Marlee, Female Human [Permalink]
Personal [hide]
Description: She is dressed in a clean brown cloak covering her clean studded leather. She wears her chestnut hair up. Her eyes, though not visible through her cowl, are gray.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Juliana studied abroad. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was always very intelligent and has formed a secret society of philosophers.
Motivation: Wishes to resurrect an old love; and she's repulsed by the pc
Ideals: Gifted. Flaws: Disease, Antagonistic, Secretive. Bonds: In love. Occupation: Scribe
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Black star sapphire (600 gp). Deep green spinel (140 gp). Fire opal (600 gp). Moonstone (50 gp). 1 Darkwood Shield. 1 Chain shirt.
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