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Advanced [show]


Odo Astley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean brown cloak covering his clean studded leather. His black hair is drawn into a tight pony tail with a clover scrunchie. His green unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Dilettante. He has achieved small success as a Dilettante.

Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and to be a courier again

Ideals: Gifted, Professionalism, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Dilettante

Voice: Spits words with contempt

Attributes [hide]

Odo Astley, Male Human Barbarian 11
Medium (5'7") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 89 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Perception +7, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2100 gp. Aquamarine (1300 gp). Pink pearl (150 gp). Citrine (20 gp). Deep blue spinel (1300 gp). Eye agate (9 gp). Blue quartz (9 gp). Jasper (20 gp). Zircon (20 gp). Blue quartz (9 gp). Rhodochrosite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanuath Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears baggy yellow pantaloons and a pastel scarf. His left leg appears badly burned and disfigured. He has styled his red hair well, parting it to the left. His brown eyes dart from person to person.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of northern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He left for the north, certain he would find work there.

Motivation: To be a Weaver again; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Vanuath Ilphelkiir, Male Half-Elf Sorcerer 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)11 (+0) 17 (+3)10 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp.


Social Check DCs


Ea Justice, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green cloak and cross-gartered tan stockings. Her silver hair is slicked back into a classic pompadour. Her half smiles and white eyes are beguiling and draw you in.

Personality: Ea speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is obsessed with her god.

History: She was born in the west. Ea was born on a far western island where she grew up under the tutelage of her father, an expert Glassblower. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She desires power and/or immortality; and her religion dominates her actions

Ideals: Impeccable. Bonds: Attractive, Religious, Immigrant, Adventurer. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Ea Justice, Female Tiefling Aristocrat 4
Medium (4'7") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Rolf Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown vest and prefers tan and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is still thick. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rolf is combative with any and all who dare try his patience in the slightest.

History: Rolf was raised in a hard working conservative environment. He worked as a nervous Bricklayer and found it very stressful. He has achieved small success as a Bricklayer.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Job, Slave. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Rolf Tyndall, Male Human Expert 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Sannl Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears long strands of topaz and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her black hair is lengthy. She is baby faced.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. The war was a terrible time for her, and Sannl does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in the north. When Sannl reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants nothing more than to rejoin the army; and she is greedy

Ideals: Joker. Flaws: Depressed. Bonds: Rich, Military, Immigrant. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Sannl Glanhig, Female Dwarf Druid 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 40 gp.


Social Check DCs

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