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Advanced [show]


Erky Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He keeps his brown hair in a flapper bob. His eyes are likewise violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a Shepherd, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He now spends his time doing works of charity.

Motivation: Further expansion of business.

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor, Job. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Erky Offund, Male Gnome Rogue 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 12 (+1)15 (+2)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 100 sp.


Social Check DCs


Lamlis Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. His golden hair is thinning but still full. He has gleaming, smiling violet eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Military, Criminal record. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Lamlis Yaeldrin, Male Elf Expert 2
Medium (4'7") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)10 (+0) 10 (+0)10 (+0)
Skills Arcana +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 270 gp.


Social Check DCs


Gadreel Debauchery, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing colorful clothing, dressed as a Adventurer. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep silver.

Personality: While she acts the brute, she is far gentler than she would appear. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother had invested heavily in several trade routes and wanted her to inherit them. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Rich, Immigrant, Adventurer. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Gadreel Debauchery, Female Tiefling Druid 6
Medium (4'9") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 9 (-1)15 (+2)
Skills Deception +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll, Abyssal, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Lapis lazuli (11 gp). Red garnet (90 gp). Deep blue spinel (900 gp). Black opal (900 gp). 1 Minor magic item.


Social Check DCs


Sammal Music, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was raised in a white middle class family as the only child. Through the years after Sammal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Sammal's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the north; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Enemies, Immigrant. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Sammal Music, Male Tiefling Barbarian 13
Medium (5'11") Tiefling, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 87 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Black pearl (1500 gp). Rich purple corundum (1100 gp). Violet garnet (1500 gp). Alexandrite (1500 gp). Black pearl (1500 gp). Blue quartz (12 gp). Deep blue spinel (1500 gp). Hematite (12 gp). Emerald (1100 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). 1 Medium magic item.


Social Check DCs


Orsik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. He has a long white beard with little hanging trinkets. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has built up a small fortune and can afford his own way.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Family, Religious. Occupation: Body Guard

Voice: Nasally tone

Attributes [hide]

Orsik Battlehammer, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: Just what you see.


Social Check DCs

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