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Advanced [show]


Korinn Fharngnarthnost, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing the road beaten gear of a warrior. Her Stetson hat is riddled with cuts and holes. She is baby faced.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also has developed a complete distrust of the Jeweler profession.

History: Korinn was born in the west. At a young age she loved to build and create. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Korinn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.

Ideals: Fighting, Persistence. Flaws: Ugly, Cynical. Bonds: Job, Enemies. Occupation: Spy

Voice: Uses sign language

Attributes [hide]

Korinn Fharngnarthnost, Female Dragonborn Warlock 8
Medium (6'8") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Whurbin Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His eyes are violet and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Whurbin took refuge in the large cave and found the beat up mace and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Whurbin Battlehammer, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnome, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp. Tourmaline (150 gp). Chrysoberyl (150 gp). Moss agate (8 gp). 1 Half-Plate.


Social Check DCs


Habor Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a skull on it. He has done his best to style his white hair to look like a famous performer. His eyes are likewise gold. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Habor is combative with any and all who dare try his patience in the slightest.

History: Habor lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Spy, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To find somewhere to settle down; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Mundane. Bonds: Poor, Attractive, Family. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Habor Justice, Male Tiefling Ranger 7
Medium (6'8") Tiefling, Neutral Evil (CR 7)
Armor Class 12
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)15 (+2) 7 (-2)19 (+4)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 8
Languages Common, Orc, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Norman Plemens, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a weathered and beat up set of banded mail beneath an oversized violet coat. His silver hair is matted, messy, and big. He has several tiny amber earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He comes from a rich western family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Norman Plemens, Male Half-Elf Paladin 2
Medium (5'5") Half-Elf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)9 (-1) 16 (+3)7 (-2)
Skills Performance +0, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 240 gp.


Social Check DCs


Bhevek Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and muscular, this eastern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Shipwright in town.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A gifted student he started as a Ruler, but he got bored and became a Shipwright. He has achieved small success as a Shipwright.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Job, Religious. Occupation: Shipwright

Voice: Aggressive tone

Attributes [hide]

Bhevek Hilltopple, Male Halfling Bard 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills Intimidation +5, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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