Baern Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His white hair is thinning but still full. His eyes are hazel and beady.
Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. Baern abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and many illithids want him driven away
Flaws: Ugly, Antagonistic, Disease. Bonds: Enemies, Adventurer. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 100 gp.
Tervaround Welber, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. Her hair is white and very short. Her eyes are hazel and beady.
Personality: This woman loves painting and to teach people painting more than just about anything. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Roofer arts, while her mother instructed her in etiquette, music and courtly manner. She has had some formal painting training, and achieved minor success. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found; and to unite with her sister
Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Rich, Family. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 28000 sp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.
Grai Clifford, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears white painted combat armor at almost all times. Her moppish black hair is in a traditional bowl cut. She has green eyes.
Personality: She is extraordinarily eccentric. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in the east. Cursed with unlife at a very young age, Grai has worked very hard to control her curse. She left for the east, certain she would find work there.
Motivation: She feels threatened by others; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Fearful, Disease. Bonds: Immigrant. Occupation: Performer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 2 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 1 |
Possessions: 1200 gp. Red-brown spinel (60 gp). Peridot (40 gp). Rich purple corundum (600 gp). Red garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zog Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear white clothing when he does not wear armor. His hair is cut close to his head. His eyes are likewise gray. His teeth are white and perfect.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.
History: He got into the Mortician business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Zog and his spouse have recently divorced.
Motivation: To find somewhere to settle down; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Emotional, Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp.
Ahrim Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is chestnut, silky, and of moderate length. His black eyes dart from person to person to random spaces in the air.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Ahrim grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He would like to get married and retire; and he wants to meet his childhood hero
Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
