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NPC Generator

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Advanced [show]


Bilga Deighton, Female Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears tight fighting clothing, which leaves very little to the imagination. She has styled her auburn hair well, parting it to the left. This gray eyed southerner is not easily forgotten.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a font of random trivia from the lore and stories she has discovered

History: Bilga was born in the south. At a young age she loved to build and create. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bilga fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Disciplined, Logical, Persistence. Bonds: Attractive. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Bilga Deighton, Female Half-Orc Wizard 7
Medium (4'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)13 (+1) 18 (+4)11 (+0)
Skills Acrobatics +6, Medicine +7
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 3000 sp. Black pearl (400 gp). Iolite (20 gp). Hematite (7 gp). Silver pearl (120 gp). 1 Minor magic item.


Social Check DCs


Frederick Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. His hair is golden and curly. His eyes are amber and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Shipwright again; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Gifted. Flaws: Addict. Bonds: Adventurer, Poor, Job. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Frederick Badger, Male Human Adept 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +3, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Birel Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with a lost civilization.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Navigator arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has money and likes to spend it; and she has passion for adventuring and risk

Flaws: Sensitive. Bonds: Attractive, Adventurer, Rich. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Birel Conway, Female Half-Elf Sorcerer 3
Medium (4'11") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 15 (+2)16 (+3)
Skills Medicine +4, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 300 gp. Silver comb with moonstones (300 gp). Black velvet mask with numerous citrines (130 gp).


Social Check DCs


Williamina Badger, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. She has moderate length brown hair. Her ears are large.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She uses divination through singing.

History: Williamina was born the youngest of three triplets. Her first spouse was a Navigator, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has dedicated herself to building a better trade route.

Motivation: Find a way to reverse the transformation of her brother; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Family, Adventurer. Occupation: Jeweler

Voice: Complex vocabulary, royal

Attributes [hide]

Williamina Badger, Female Human Adept 9
Medium (5'9") Human, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 60 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)11 (+0) 9 (-1)10 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Golden circlet with four aquamarines (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Gomory Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: A 6'4" southern woman, she tends to wear a large black jacket. She keeps her chestnut hair in a flapper bob. Her fierce black eyes like to dwell on things.

Personality: She is witty, but her monotone delivery comes off as unnerving She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Gomory was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She doesn't get along with people that don't share her tastes; and to be a priest again

Ideals: Joker, Fighting, Impeccable. Flaws: Forgetful. Bonds: Job. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Gomory Virtue, Female Tiefling Bard 4
Medium (6'4") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 8 (-1)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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