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Advanced [show]


Patrin Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and brown, and wears rings and necklaces with large, colorful gems. He keeps his blue crest in a flapper bob. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Patrin isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Patrin lived on a farm with his mother, near the main road leading to a nearby town. In his 10th year, his parents were killed by a gnolls raid, leaving Patrin alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Patrin and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Family, Enemies. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Patrin Bhenkumbyrznaax, Male Dragonborn Expert 10
Medium (6'2") Dragonborn, Neutral Evil (CR 10)
Armor Class 13
Hit Points 40 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)9 (-1) 16 (+3)15 (+2)
Skills History +3, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white shirt with thin pastel vertical stripes and red pants. His brown hair is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast island. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Sailor.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Sailor

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Tealeaf, Male Halfling Cleric 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 13 (+1)5 (-3)
Skills Medicine +3, Persuasion -1
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 500 gp.


Social Check DCs


Zepar Light, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears silk and lounges about seductively. He wears a Stetson hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He always tries to repair and not replace. It was this mentality that drove him into the Brewer business.

History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently the stress of being a Brewer has made it difficult for him to sleep.

Motivation: Wants to have a good time and be beloved; and regain custody of his son

Ideals: Optimist, Persistence. Bonds: Attractive, Poor. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Zepar Light, Male Tiefling Wizard 13
Medium (5'8") Tiefling, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 83 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)15 (+2) 17 (+3)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444443

Possessions: 4000 gp. Black pearl (500 gp). Fire opal (1100 gp). Deep green spinel (160 gp). Jacinth (8000 gp). Peridot (50 gp).


Social Check DCs


Fibblestib Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright tan suits and hats. He wears a feathered hat to hide his balding. His blue eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Spy father left him crippled. He hasn't been sleeping well lately.

Motivation: To unite with his sister; and he's attracted to the pc

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Has a crush, Family. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Fibblestib Folkor, Male Gnome Barbarian 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Athletics -1, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Auran
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 21000 sp.


Social Check DCs


Sybil Elton, Female Human [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered grey stockings. She has a slight overbite and is overall scrawny. Her auburn hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Slave. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Sybil Elton, Female Human Expert 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand -1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 600 gp. 1 Good lock.


Social Check DCs

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