Fonkin Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and is well dressed, constantly wearing a blue suit, yellow shirt, and white tie. His chestnut hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Animal Trainer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp.
Gormogord Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with red colored cloaks and clothing. He keeps his long black hair kept up in a rat tail. His eyes, though not visible through his cowl, are violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them
History: The child of southern immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted divine powers by his dying brother.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Shoemaker
Voice: High pitched and raspy
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 18000 cp. Obsidian (14 gp).
Sora Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears bulky black painted plate armor. She has done her best to style her silver crest to look like a famous performer. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sora was born in the south. At a young age she loved to build and create. While studying, she fell in love. They married and had a son. She then took over the family business and is one of the better Gardener for hire.
Motivation: Meet up once more with her childhood friend; and sabotage a competitor
Ideals: Persistence. Bonds: Attractive, Job, Adventurer, In love. Occupation: Gardener
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her long lavender fur is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a hateful person. She taunts others and blames them for her problems. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was born on a small isolated farm. She found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with her old friends.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
Possessions: 800 gp.
Don Huxley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He dresses in brown turtlenecks beneath a yellow coat with blue slacks. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born in a small island village. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic. Flaws: Insane, Sensitive. Bonds: Family, Nature. Occupation: Adventurer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 64 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Elven, Infernal, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 330 pp. Solid gold idol (200 gp). Solid gold idol (200 gp). Old masterpiece painting (1900 gp). Gold and topaz bottle stopper cork (900 gp). Solid gold idol (200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!