Panana Turen, Female Gnome [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a blue and grey robe with the hood down. Her red hair is styled in orderly dreadlocks. She is baby faced.
Personality: Aggressive, abrasive, and angry, Panana embodies much of what other species detest in the Gnomes. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Panana was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. She hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Job, Has a crush. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Gold and topaz bottle stopper cork (1300 gp).
Aym Grief, Female Tiefling [Permalink]
Personal [hide]
Description: She wears black trousers with white and green striped suspenders. She wears various colorful collared shirts. Her purple hair is drawn into a tight pony tail with a card scrunchie. Her eyes are red and she is always smoking a pipe.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Aym was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an apprentice working in her father's forge. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Balancing her hectic life and new Bounty Hunter responsibilities is difficult; and she is terrified, and will act out of fear
Flaws: Antagonistic, Fearful. Bonds: Job, Poor, Nature. Occupation: Bounty Hunter
Voice: Raspy
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 8)
Armor Class 8
Hit Points 61 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
Possessions: 50 pp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Jeweled electrum ring (3000 gp).
Gilthur Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His red hair is still thick. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Unemployed
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 250 gp.
Cloud Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His whole body is exceptionally muscular. His fur is beige, silky, and of moderate length. His green eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Slave Trader, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Job. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Oblar Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his black robe, and carries scimitars. His silver hair is greasy and uncared for. His eyes are green and beady.
Personality: He is irascible and easily irritated. He has all his life been fascinated with writing.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and nothing but the best is good enough for him
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 14)
Armor Class 15
Hit Points 77 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Orc, Terran
Attacks Melee +5 / 4d6+0, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Gold and topaz bottle stopper cork (900 gp). Gold music box (3000 gp). A necklace of small pink pearls (3000 gp). Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold and topaz bottle stopper cork (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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