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NPC Generator

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Advanced [show]


Rolf Spaulding, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, grey cloak. His long golden hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.

Motivation: To end his boredom; and gnomish compassion

Ideals: Philantrophist. Flaws: Ugly, Racist, Antagonistic, Mundane. Bonds: Has a crush. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Rolf Spaulding, Male Human Adept 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)10 (+0) 16 (+3)14 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 800 sp. Malachite (5 gp).


Social Check DCs


Beloril Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears brown leather gloves, a brown jacket, and tight pants. His clothes are grease stained in places. His long chestnut hair reaches down to his waist. He has gleaming, smiling gray eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Poor, Immigrant, Criminal record, Job. Occupation: Slave Trader

Voice: Mousy voice

Attributes [hide]

Beloril Ungart, Male Dwarf Warlock 12
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 9
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 2000 gp.


Social Check DCs


Jane Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a tight fitting violet shirt and pants. She has shaved her head bald. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She loves telling others what to do and how they should feel about things. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Jane was born with her father's beautiful face. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She now owns her own business.

Motivation: She has money and likes to spend it; and halfling compassion

Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Job, Rich. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Jane Amastacia, Female Half-Elf Warlock 6
Medium (4'7") Half-Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)11 (+0) 9 (-1)12 (+1)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 3000 sp. Chalcedony (40 gp).


Social Check DCs


Vapula Power, Female Tiefling [Permalink]

Personal [hide]

Description: She has a large green mantle and cape that has been intricately interwoven into her red robe. She is portly but not overly obese. She keeps her white hair in a pixie cut. She has black eyes and a green hat with a red feather.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Vapula lived on a farm with her mother, near the main road leading to a nearby town. Vapula liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Retire the richest woman in the south; and to reunite with her absent mother

Ideals: Fighting, Entrepeneur. Bonds: Rich, Family, Nature. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Vapula Power, Female Tiefling Wizard 17
Medium (6'1") Tiefling, Chaotic Good (CR 17)
Armor Class 13
Hit Points 40 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 12 (+1)20 (+5)
Skills Acrobatics +9, Athletics +7
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444

Possessions: 6000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Fire opal pendant on a fine gold chain (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Gold dragon comb with red garnet eye (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Hadwisa Barlow, Female Human [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a grey and yellow robe with the hood down. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a skull on it. Her brown hair is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is harsh and unforgiving.

History: She got into the Tailor business at a young age. She worked as a nervous Tailor and found it very stressful. She tends to her Tailor job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and to be a mercenary again

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Hadwisa Barlow, Female Human Paladin 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 13 (+1)9 (-1)
Skills Performance +1, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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