Quilla Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an entirely tan suit with violet socks and a vest with buckled shoes. With wild chestnut hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is lazy, self-centered, vain, and jealous.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an apprentice working in her father's forge. She has set out to sabotage the competition.
Motivation: To reunite with her old friends; and further expansion of business
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Job, Adventurer. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Celestial, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Artin Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tight fitting grey shirt and pants. Her black hair is wavy and long. Her gray eyes lackadaisically let the world flow into them.
Personality: She is overprotective of those who hire her services. She does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a wizard, Artin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was taken as a slave by a traveling circus and forced to perform She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Insomniac. Bonds: Guardian, Mentor, Slave. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 260 gp.
Nedda Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. She carries with her a set of hammers on her belt, each one with a amber on the hilt. Her white hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Nedda grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 340 gp. 4 Tanglefoot bags.
Senteq Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear tan clothing when he does not wear armor. He has moderate length silver hair. His eyes are a pleasant gray.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Body Guard arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now mingles about in high society.
Motivation: Seeks redemption; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Debt, Criminal record. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 6 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Draconic, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Azzakh Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a green poncho over his likewise colored trousers and shirt. His green crest is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Azzakh was raised in a hard working conservative environment. He found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to be a navigator again
Flaws: Shy, Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Beggar
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp. Rhodochrosite (4 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
