Shava Firahel, Female Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she sports tan clothing, slightly heavier than average wear. Her silver hair is long and unkept. She wears large thick round spectacles.
Personality: She hates Elves with a passion. As such she is filled with self loathing. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to loving parents in a slum to the north. Shava abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Tabaxi compassion; and she wants to meet her childhood hero
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Arnold Ainsley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. His chestnut hair is matted, messy, and big. His thin eyebrows rest above his beady blue eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Terse, Impulsive. Bonds: Nature. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 300 sp.
Moon In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a worn and beaten armor. Her cinnamon fur is braided into rings. Her face is scarred and worn.
Personality: She snorts whenever she laughs or is feeling confident. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her brother
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Rich, Family. Occupation: Bricklayer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 38 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1100 gp. Red garnet (50 gp). Violet garnet (1400 gp). Bloodstone (70 gp). Blue quartz (9 gp). Red spinel (50 gp).
Gynnie Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a worn and beaten armor. Her chestnut hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her tongue was cut out and she uses sign language. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Sculptor and found it very stressful. She has drifted from career to career and currently works as a Sculptor.
Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Entrepeneur, Fighting. Flaws: Disease, Ugly. Bonds: Job. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 62 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Giant, Ignan, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 1 |
Possessions: 8000 gp. Fire opal pendant on a fine gold chain (1100 gp). Brass mug with jade inlays (400 gp). Gold music box (4000 gp). Silver comb with moonstones (700 gp). A necklace of small pink pearls (1000 gp). Jeweled gold crown (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). Golden circlet with four aquamarines (1000 gp). An abacus with copper, silver and gold markers (80 gp). Silver comb with moonstones (700 gp). Old masterpiece painting (1100 gp). Gold dragon comb with red garnet eye (500 gp). Old masterpiece painting (1100 gp). 1 Medium magic item.
Hadwisa Denholm, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'8" and wears suspenders and grey workpants. Her shirt is tan, and she wears a heavy grey leather apron most of the time. Her left hand appears badly burned and disfigured. She keeps her brown hair in a pixie cut. She has brown eyes and a grey hat with a tan feather.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a son. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Persistence, Entrepeneur. Bonds: Adventurer, In love. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp. Chrysoberyl (100 gp). 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!