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NPC Generator

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Advanced [show]


Elizabeth York, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has no hair. Her eyes are brown and she is always smoking a pipe.

Personality: She can speak with the recently deceased. She does not believe in violence as a means to an end. She is a dedicated Priest but believes her peers are too gung-ho.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Gifted, Pacifist, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Elizabeth York, Female Human Wizard 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp. Large well-done wool tapestry (100 gp).


Social Check DCs


Henry Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears rags and sports a simple walking cane. His hair is silver and curly. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Henry hails from a village terrorized by illithids. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Entrepeneur. Bonds: Poor, Immigrant, Enemies, Criminal record. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Henry Marlowe, Male Human Ranger 11
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Deception +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2500 gp. Aquamarine (1600 gp). Moss agate (11 gp).


Social Check DCs


Windy Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. She has brown fur. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is witty, but her monotone delivery comes off as unnerving She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: The child of northern immigrants she idolized her mother. When money was particularly tight she was walking through alleys when she overheard a Actor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.

Motivation: To prove her worth to the world.

Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Immigrant. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Windy Candle, Female Tabaxi Rogue 7
Medium (5'1") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 3 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)7 (-2) 13 (+1)9 (-1)
Skills Performance +2, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 90000 cp. Brown-green garnet (120 gp). Moonstone (60 gp). Hematite (8 gp). Deep blue spinel (1200 gp).


Social Check DCs


Anbera Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tight fitting brown shirt and pants. She has a moderate pudge and is not very fit. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She has several tiny aquamarine earrings on each ear.

Personality: Always inclined to offer people food she seems plenty friendly. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Rich, Job. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Anbera Goblinbane, Female Dwarf Sorcerer 7
Medium (4'0") Dwarf, Neutral Good (CR 7)
Armor Class 9
Hit Points 17 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)6 (-2) 11 (+0)8 (-1)
Skills Animal Handling +3, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 2d8-2, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 gp. Carnelian (50 gp).


Social Check DCs


Alice Watson, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She sports brown clothing, slightly heavier than average wear. Her hair is black and curly. She has several tiny opal earrings on each ear.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Crown-heir father left her crippled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Alice Watson, Female Human Commoner 11
Medium (4'8") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Performance +5, Survival +6
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1

Possessions: 70 pp. Star rose quartz (80 gp).


Social Check DCs

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