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NPC Generator

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Advanced [show]


Akmen Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has blue hair. He has red eyes and a green hat with a blue feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He enjoys reading and quiet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their son. He worked as a Scribe, and he later adopted a second son.

Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Akmen Haunted, Male Tiefling Ranger 6
Medium (5'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)17 (+3) 10 (+0)14 (+2)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 10
Languages Common, Giant, Ignan, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. Violet garnet (800 gp). 1 Minor magic item.


Social Check DCs


Aramil Blum, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered dagger and tarnished longsword as well. His black hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Aramil was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Aramil Blum, Male Half-Elf Rogue 2
Medium (5'4") Half-Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 130 gp. Red garnet (80 gp).


Social Check DCs


Gennal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, tan cloak. With bright golden hair and a scraggly beard. His eyes are hazel and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels that his past leaves him morally obligated to help; and he has money and likes to spend it

Ideals: Gifted, Logical. Bonds: Military, Rich, Criminal record. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Gennal Ofandrus, Male Elf Wizard 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Quarion Raethran, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair, when down, is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. A freak accident while working with his Healer father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his brother

Flaws: Antagonistic, Disease. Bonds: Adventurer, Military, Family. Occupation: Architect

Voice: Pronounces difficult words wrong

Attributes [hide]

Quarion Raethran, Male Elf Warlock 8
Medium (5'2") Elf, Lawful Good (CR 8)
Armor Class 10
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)8 (-1) 14 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Alexandrite (1500 gp). White pearl (130 gp). Golden pearl (130 gp). Azurite (7 gp). Silver pearl (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tyna TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She is wearing colorful clothing, dressed as a Spice Merchant, and her gloved hand is found clutching a quarterstaff. Her hair is long and black with streaks of red, and is pulled back with small white clips. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tyna is combative with any and all who dare try her patience in the slightest.

History: She was born in the north, but her parents moved at a very young age to the south. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. After a long history of fighting, Tyna and her spouse have recently divorced.

Motivation: She has money and likes to spend it; and she is not mentally stable, and does not behave rationally

Ideals: Persistence, Justice. Flaws: Insane, Antagonistic. Bonds: Immigrant, Rich. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Tyna TellPenny, Female Halfling Monk 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Orc
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp.


Social Check DCs

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