Astaro Caution, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy dark red stubble. She wears just a green suit. She has a hunchback. She has styled her dark red hair well, parting it to the left. Her black eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She served in the navy to pay for her family's outstanding loans. She has chosen to use the inheritance that was left to her frivolously. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and a deep hatred of illithids
Flaws: Ugly, Insomniac. Bonds: Enemies, Military, Rich. Occupation: Actor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 12)
Armor Class 10
Hit Points 10 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 3000 gp. 1 Minor magic item.
Windy Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a long, brown cloak. She keeps her orange fur in a flapper bob. She is very pretty but has cold, dead eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born on a small isolated farm. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to work out more often; and she has decided she is irredeemable
Ideals: Fighting, Athletic. Bonds: Attractive, Nature, Criminal record. Occupation: Soapmaker
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 cp.
Zedaar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears a broad hat to hide his balding. He has gleaming, smiling gold eyes.
Personality: Zedaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Painter, but he was a colossal failure. He's also a talented Painter, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult.
Ideals: Extrovert. Bonds: Attractive, Military, Job. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 8)
Armor Class 11
Hit Points 74 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 10000 sp. White pearl (70 gp). 1 Minor magic item. 1 Minor magic item.
Drenna Ryland, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has the majority of her body covered in plate. Her blonde hair is unkempt and raggedy. She wears round tiny glasses practically rammed into her face.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Born to a poor family in the city she treasured whatever gifts she got. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she wants to meet her childhood hero
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Tawna Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She has a large red mantle and cape that has been intricately interwoven into her grey robe. She wears her auburn hair up. Her eyes are a pleasant gray.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is an amazing painter.
History: She was born into a rich family. Through the years after Tawna was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Tawna's mother didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Money/treasure.
Ideals: Athletic, Gifted. Flaws: Secretive, Antagonistic. Bonds: Rich. Occupation: Laborer
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 gp. Hematite (4 gp).
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