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Medrash Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His bronze crest is singed and shortened. His red eyes have a joyful gleam in them most of the time.

Personality: He speaks before he thinks and is too direct. He is lazy and tries to find solutions quickly.

History: Medrash was raised in a hard working conservative environment. His arcane abilities were realized during a raid on his village. He has achieved small success as a Dyer.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Impulsive, Lazy. Bonds: Poor, Job. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Medrash Chumbyxirinnish, Male Dragonborn Wizard 2
Medium (6'5") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 170 gp.


Social Check DCs


Dûgz Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is red and curly. He has gray eyes and a white hat with a grey feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Navigator business at a young age. He was an athlete and attended two major summer competitions. He never won. He became a Navigator soon after.

Motivation: Wants to work out more often; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Dûgz Kensley, Male Half-Orc Commoner 2
Medium (5'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 290 gp. Rock crystal (40 gp). Jade (100 gp). Brown-green garnet (100 gp).


Social Check DCs


Oppah Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this woman is typically in her Sailor uniform. Her black hair is thinning but still full. She wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Oppah will drive conversation. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Oppah hails from a village terrorized by illithids. In her 10th year, her parents were killed by a illithids raid, leaving Oppah alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oppah fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of illithids.

Ideals: Extrovert, Fighting. Bonds: Job, Family, Enemies. Occupation: Sailor

Voice: Sore throat, cough

Attributes [hide]

Oppah Musgraben, Female Gnome Monk 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp. Tourmaline (60 gp). Iolite (40 gp). Eye agate (6 gp). Obsidian (6 gp).


Social Check DCs


Nykkan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. He has black crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Nykkan studied abroad. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nykkan Baharoosh, Male Dragonborn Adept 8
Medium (6'5") Dragonborn, Lawful Good (CR 8)
Armor Class 9
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Giant, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nurkara Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy white hair. Her eyes, though not visible through her cowl, are violet.

Personality: Her tongue was cut out and she uses sign language. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in a small village she learned the ways of the warrior from her mother. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Opinionated. Flaws: Ugly, Disease. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Nurkara Dankil, Female Dwarf Adept 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 85 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 7 (-2)13 (+1)
Skills Medicine +2, Stealth +6
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 pp.


Social Check DCs

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