Nala Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She wears her copper crest down. She wears round tiny glasses practically rammed into her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Sold as a small child to a necromancer, Nala was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Nala took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is not mentally stable, and does not behave rationally; and to prove her worth to the world
Ideals: Joker, Gifted. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 200 gp. Golden yellow topaz (600 gp). Moonstone (30 gp). 1 Half-Plate.
Meena Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a blue tunic with white highlights, and long tan pants that bunch up around her shoes. Her black hair is still thick. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious woman she believes everything happens for a reason. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has achieved small success as a Body Guard.
Motivation: She's attracted to the PC; and she is compelled to act according to her religious beliefs
Ideals: Professionalism. Flaws: Addict, PTSD. Bonds: Religious, Job, Has a crush. Occupation: Body Guard
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 6 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Ignan
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Quespa Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has done her best to style her copper crest to look like a famous performer. Her gold eyes dart from person to person.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Quespa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She moved from fad to fad and when she turned 15 she discovered dancing. Now she works as a dancing tutor during her time off.
Motivation: She is content; and to share knowledge with the world
Ideals: Artistic, Logical. Flaws: Shy, Mundane. Bonds: Poor. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Melancon, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he prefers to wear grey clothing when he does not wear armor. His hair is red and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a island tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister
Ideals: Logical, Fighting. Flaws: Ugly, Greedy. Bonds: Nature, Family. Occupation: Miner
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 6000 cp. Red garnet (110 gp). 1 Masterwork Common Melee.
Azdûsh Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a white suit, blue shirt, and red tie. His hair is auburn and curly. He has gray eyes and a white hat with a blue feather.
Personality: This man loves singing and to teach people singing more than just about anything. He is obsessed with his god.
History: Azdûsh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Azdûsh took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. He has never given up on his singing dream.
Motivation: Wants to work out more often; and his religion dominates his actions
Ideals: Athletic, Artistic. Bonds: Religious, Poor, Nature. Occupation: Knight
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 5 (-3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 sp. Embroidered and bejeweled glove (2000 gp).
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