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NPC Generator

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Advanced [show]


Oloric Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Miller, and carries swords. He keeps his long white hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He dislikes all the random violence that takes place in the east. He is afraid of women and trembles around them

History: He was born in a small forest village. He moved from fad to fad and when he turned 15 he discovered music. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Fighting, Pacifist, Artistic. Flaws: Shy. Bonds: Nature, Enemies. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Oloric Rumnaheim, Male Dwarf Expert 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 4000 cp. Obsidian (4 gp).


Social Check DCs


Vezera Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears very tight pants and wife beaters, though occasionally she sports a green coat. She has a penchant for wearing a ring with an oversized topaz on her right hand. She wears a feathered hat to cover her moderate length black crest. Her fair skin shows little sign of her aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. She is lazy, self-centered, vain, and jealous.

History: She was born the only child of a wealthy merchant. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Addict, Selfish. Bonds: Rich, Attractive. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Vezera Beryntolthropal, Female Dragonborn Druid 9
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 9
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 7 (-2)10 (+0)
Skills Persuasion +3, Survival +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 gp. Moss agate (11 gp). Blue quartz (11 gp). Rhodochrosite (11 gp). Black pearl (400 gp). Rhodochrosite (11 gp). Chrysoprase (70 gp).


Social Check DCs


Dûgza Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His moppish brown hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Dûgza was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Flaws: Insomniac, Impulsive. Bonds: Rich, Immigrant, Job. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Dûgza Gracey, Male Half-Orc Wizard 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 20 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)9 (-1) 16 (+3)11 (+0)
Skills History +2, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Obsidian (4 gp). Eye agate (4 gp). Rhodochrosite (4 gp). Moss agate (4 gp).


Social Check DCs


Ronwe Guile, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is generally well dressed albeit a few years behind the times. She wears her brown hair down. Her eyes are likewise gold.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a habit of throwing herself into exceedingly dangerous situations.

History: Ronwe was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Ronwe and her spouse have recently divorced.

Motivation: To prove her worth to the world; and she's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Ronwe Guile, Female Tiefling Sorcerer 8
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 1300 gp.


Social Check DCs


Beast Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather, and he perpetually has his greatsword ready. He has dyed his greying orange fur a little too much giving a sharp orange color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the west to a Stableman, Beast learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Stableman like his mother before him.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting, Joker. Flaws: Insomniac, Fearful. Bonds: Job. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Beast Wind, Male Tabaxi Expert 4
Medium (5'5") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 13 (+1)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Red spinel (50 gp). 1 Average lock. 1 Climber’s kit. 1 Good lock. 1 Spyglass.


Social Check DCs

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