Merihim Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'10", this man prefers to wear flannel. His dark red hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.
Personality: Merihim is depressed about a lot of things. He tends to be a nihilist. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Merihim took refuge in the large cave and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life.
Flaws: Depressed, Impulsive. Bonds: Attractive, Mentor, Nature. Occupation: Unemployed
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. 1 Masterwork Common Melee.
Rimple Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is greying and his face has many wrinkles. His eyes are gray.
Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Rimple lived on a farm with his father, near the main road leading to a nearby town. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since lost track of the people in his past.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to unite with his brother
Flaws: Ugly. Bonds: Poor, Has a crush, Enemies, Family. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. 1 Minor magic item.
Emmeline Read, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing a perfectly clean shirt and pair of pants. Her brown hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are a pleasant violet.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a great chef.
History: The child of northern immigrants she idolized her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She left for the north, certain she would find work there.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Adventurer. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 87 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 7 (-2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
Possessions: 1500 gp. Moss agate (11 gp). Chrysoberyl (100 gp). White opal (800 gp). Fiery yellow corundum (800 gp). Zircon (50 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fulbar Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is thinning but still full. He has a dull look in his green eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to loving parents in a slum to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Poor. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 200 gp. White pearl (150 gp). Violet garnet (400 gp). Aquamarine (400 gp). Rhodochrosite (8 gp). 1 Darkwood Buckler. 1 Breastplate.
Thervan Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His hair is brown and curly. His gray eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Brilliant and gifted he never wanted to apply himself. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
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