Seere Brilliance, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears green trousers with white and blue striped suspenders. She wears various colorful collared shirts. Her hair is short and chestnut. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: She speaks before she thinks and is too direct. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Seere is combative with any and all who dare try her patience in the slightest.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Justice, Artistic. Flaws: Impulsive. Bonds: Attractive, In love. Occupation: Barkeep
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 8)
Armor Class 7
Hit Points 48 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 5 (-3) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: 800 gp.
Hugolina Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner. She carries with her a set of sickles on her belt, each one with a jet on the hilt. Her hair is red and very short. Her eyes, though not visible through her cowl, are green.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a logical person and will generally grow upset if things defy logic and science.
History: Her father raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 5 years.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Fighting, Logical. Bonds: Attractive, Job, Nature. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Sybil Washington, Female Human [Permalink]
Personal [hide]
Description: Standing 5'11", this woman is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her hair is black and curly. Her ears are large.
Personality: A deeply religious woman she believes everything happens for a reason. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Sybil was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Sybil's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor, Immigrant. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 59 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
Possessions: 1400 gp. Red spinel (60 gp). Black pearl (600 gp). Aquamarine (600 gp).
Whurbin Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. His eyes are violet and beady.
Personality: He never swears and excessively uses polite adverbs when speaking. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born in the east. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Whurbin took refuge in the large cave and found the beat up mace and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Tailor
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnome, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 60 gp. Tourmaline (150 gp). Chrysoberyl (150 gp). Moss agate (8 gp). 1 Half-Plate.
Kâka Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright black and grey, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. He has a dull look in his green eyes.
Personality: Calm and collected, he is a well trained Spy. He takes great joy in being the best Spy in town.
History: Born in the north to a Spy, Kâka learned a great deal about his father's area of expertise. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic. Bonds: Rich, Job. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 15 (+2) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
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