Enidda Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue painted combat armor at almost all times. Her skin is fair and her fingers are delicate and long. She has a long black ponytail with little hanging trinkets. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Enidda hails from a village terrorized by goblins. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 13)
Armor Class 15
Hit Points 75 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 pp. Clear bright green emerald (8000 gp). Banded agate (5 gp). Aquamarine (900 gp). Malachite (5 gp). Violet garnet (900 gp). Malachite (5 gp). Blue sapphire (1100 gp). Lapis lazuli (5 gp).
Mozikth Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. He sports a flattop crest cut. His red eyes have a joyful gleam in them most of the time.
Personality: He is a Mercenary first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them
History: He was raised by priests from a young age. He worked as a nervous Mercenary and found it very stressful. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Shy. Bonds: Job, Religious, Mentor. Occupation: Mercenary
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 45 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 17 (+3) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 6000 gp. Azurite (6 gp). Golden yellow topaz (600 gp). Black star sapphire (1300 gp). Obsidian (6 gp). Bloodstone (50 gp). Chrysoprase (50 gp). Rhodochrosite (6 gp). Onyx (50 gp). Violet garnet (600 gp). Lapis lazuli (6 gp). Sard (50 gp). Chalcedony (50 gp). Smoky quartz (50 gp). Sard (50 gp). Rose (50 gp). Deep green spinel (110 gp).
Diggory Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His brown hair is heavily combed to the left. His eyes are amber and he is always smoking a pipe.
Personality: He is almost excessively polite to everyone, even when angry. Diggory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted necromantic powers by his dying brother.
Motivation: Human compassion; and his spouse's relatives view him with great suspicion
Ideals: Athletic, Gifted. Flaws: Shy, Hedonist, Racist. Bonds: Family. Occupation: Barber
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Flame Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear pastel clothing when she does not wear armor. Her yellow fur is knotted and matted. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She can speak with the recently deceased. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Flame was raised in a hard working conservative environment. Her parents enrolled her in a Paladin school at a young age so that she could practice her druidic talents. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a barber and was forced into it by her family
Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Attractive, Job, Family. Occupation: Barber
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1100 sp. Tourmaline (130 gp). Lapis lazuli (15 gp). Golden yellow topaz (500 gp). 1 Half-Plate.
Vicky McLeod, Female Half-Elf [Permalink]
Personal [hide]
Description: She is typically in her Brewer uniform. She carries with her a set of clubs, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her red hair is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born in a small village she learned the ways of the warrior from her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Brewer for hire.
Motivation: Balancing her hectic life and new Brewer responsibilities is difficult; and wants to open a new tavern
Ideals: Fighting, Joker. Bonds: Job, Attractive, In love. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 5 (-3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!