Phelaia Chance, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her purple hair is unkempt and raggedy. Her black eyes dart from person to person to random spaces in the air.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Bowyer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Ugly, Greedy. Bonds: Poor, Slave. Occupation: Bowyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 500 sp. Citrine (50 gp). 1 Masterwork Common Ranged Weapon.
Imsh Home, Male Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. His hair is cut close to his head. His eyes are a pleasant blue.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Brewer. He now owns his own business.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 300 gp. Blue quartz (16 gp). White opal (1200 gp). Jade (50 gp). Blue quartz (16 gp).
Georgina Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in white turtlenecks beneath a blue coat with grey slacks. With wild auburn hair. She has gleaming, smiling gray eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Over the years she perfected her riding and shooting skills. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has decided she is irredeemable; and she is wracked by social anxiety
Ideals: Joker. Flaws: Fearful. Bonds: Immigrant, Nature, Criminal record. Occupation: Body Guard
Voice: Hollow voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 63 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 15 (+2) | 16 (+3) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 2d10-5, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp. Banded agate (12 gp). Golden pearl (70 gp). Aquamarine (1300 gp).
Bernard Vance, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat, and is pretty ugly. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Bernard studied abroad. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 87 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
Possessions: 50 pp. 1 Minor magic item.
Elaim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who has a large grey mantle and cape that has been intricately interwoven into his blue robe, he is not a threatening figure. He wears his auburn hair up in a very large beehive style do. He has violet eyes and a grey hat with a blue feather.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a plains tribe. Elaim was born on a far southern plains where he grew up under the tutelage of his father, an expert Shepherd. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He would like to get married and retire; and to end his boredom
Flaws: Mundane. Bonds: Slave, Nature, Immigrant, Has a crush. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!