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NPC Generator

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Advanced [show]


Delg Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the north to a Hunter, Delg learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Delg Holderhek, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Morkral Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His silver hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Detective, who enjoyed hunting, Morkral was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted. Bonds: Attractive, Nature, Enemies, Family. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Morkral Morigak, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1000 sp.


Social Check DCs


Lone Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears tattered old clothes. His gray fur is knotted and matted. His eyes are a pleasant amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his son. Heartbroken, Lone never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love

Ideals: Justice. Flaws: Ugly, Sensitive. Bonds: Poor, In love. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Lone Moon, Male Tabaxi Rogue 4
Medium (5'6") Tabaxi, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)16 (+3) 8 (-1)13 (+1)
Skills Acrobatics +5, Religion +5
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 29000 sp.


Social Check DCs


Crampernap Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this western man wears silk and lounges about seductively. His golden hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is afraid of women and trembles around them

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic, Passionate. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Hunter

Voice: Prounounces S like Z

Attributes [hide]

Crampernap Quillsharpener, Male Gnome Monk 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 12 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)17 (+3) 8 (-1)7 (-2) 13 (+1)14 (+2)
Skills Perception +3, Religion +0
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 sp. Bloodstone (60 gp). Lapis lazuli (5 gp). Freshwater pearl (5 gp).


Social Check DCs


Donaar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a cross on it. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he is wracked by social anxiety

Flaws: Ugly, Impulsive, Fearful. Bonds: Enemies, Rich. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Donaar Vangdondalor, Male Dragonborn Wizard 17
Medium (6'5") Dragonborn, Lawful Neutral (CR 17)
Armor Class 8
Hit Points 80 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Nature +8, Persuasion +7
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +10 / 5d4+4, Ranged +4 / 5d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444444

Possessions: 1200 pp. Hematite (10 gp). Alexandrite (800 gp). Jasper (50 gp). Chrysoprase (50 gp). Brown-green garnet (90 gp). Blue star sapphire (700 gp). Smoky quartz (50 gp). White pearl (90 gp). Alexandrite (800 gp). Red garnet (90 gp). Black star sapphire (700 gp). Malachite (10 gp). Coral (90 gp). Jet (90 gp). Deep blue spinel (800 gp). Sardonyx (50 gp). Black pearl (800 gp). Sardonyx (50 gp). Chrysoberyl (90 gp). Black opal (700 gp). Hematite (10 gp). Emerald (700 gp). Rose (50 gp). White opal (700 gp).


Social Check DCs

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