Cloak On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a pastel armored body suit, with a simple red line shooting up and back down. She keeps her brown fur in a flapper bob. She is baby faced.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised in a white middle class family as the only child. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. During her travels, Cloak and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cloak discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Cloak fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She is content.
Ideals: Athletic. Flaws: Racist, Impulsive, Mundane. Occupation: Interpreter
Voice: Boston accent
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 9)
Armor Class 8
Hit Points 16 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 9 (-1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +0 / 3d4-3, Ranged +1 / 3d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp. 1 Minor magic item.
Hlin Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear flannel. Her blonde hair is well kept. Her fierce blue eyes like to dwell on things.
Personality: Stoic and calm, she prefers to meditate than take action. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: When she was but 8 years old her parents immigrated from the south. Hlin liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the south, certain she would find work there.
Motivation: She has a crush on the local Animal Trainer.
Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Immigrant, Nature. Occupation: Laborer
Voice: Uses sign language
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Orc, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 60 pp. Brown-green garnet (120 gp). Coral (120 gp). Red garnet (120 gp). 1 Masterwork Common Ranged Weapon.
Nurkara Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. Her blonde hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She comes from a rich western family. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Further expansion of business; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Fearful, Shy. Bonds: Attractive, Rich, Job. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Vadania Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner, and carries halberds. Her hair is brown, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She got into the Armorer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Armorer. She struck the Armorer job and began her own company from there.
Motivation: Balancing her hectic life and new Armorer responsibilities is difficult; and to unite with her brother
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Job, Family. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Naal Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely tan suit with green socks and a vest with buckled shoes. His white hair and beard is wavy and long. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Bricklayer. Since then, he has sought to make the best of life.
Motivation: Someone believes him a fraud; and revenge
Ideals: Optimist, Gifted. Flaws: Selfish. Bonds: Job, Enemies. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Aquan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 100 gp.
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