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NPC Generator

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Advanced [show]


Merihim Heal, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is white, silky, and of moderate length. He has gleaming, smiling white eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich western family. Merihim was born on a far western plains where he grew up under the tutelage of his mother, an expert Navigator. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Optimist, Logical. Bonds: Attractive, Rich, Immigrant. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Merihim Heal, Male Tiefling Fighter 6
Medium (5'11") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)17 (+3) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +6
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Aura Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a brown broad hat and brown clothes. She wears a broad hat to cover her moderate length red fur. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Cocky and sure of herself, she believes she is the best Architect born in the past three hundred years. Energy wise she seems alert and responsive.

History: She is the product a well kept family trust fund and as such has never really known need. Over the years she perfected her riding and shooting skills. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Professionalism. Bonds: Attractive, Job, Rich, Nature, Adventurer. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Aura Thunder, Female Tabaxi Monk 10
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 93 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)13 (+1) 10 (+0)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 100 pp. Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Corkitron Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He has done his best to style his golden hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is overprotective of those who hire his services. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was always a brilliant, if unscrupulous mind. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Fearful, Insane. Bonds: Attractive, Guardian. Occupation: Glassblower

Voice: Rolls R's

Attributes [hide]

Corkitron Warmwater, Male Halfling Commoner 13
Small (3'2") Halfling, Neutral Evil (CR 13)
Armor Class 14
Hit Points 60 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)9 (-1) 16 (+3)11 (+0)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 4000 gp. Gold dragon comb with red garnet eye (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (100 gp). Silver chalice with lapis lazuli gems (100 gp). A delicate silver chain set with a tourmaline (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Medium magic item.


Social Check DCs


Ilde Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears her hair in dreadlocks. She has several tiny aquamarine earrings on each ear.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot resist a sob story and will often dote over anyone who has one.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Adept school at a young age so that she could practice her druidic talents. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Fighting, Philantrophist, Gifted, Entrepeneur. Bonds: Rich. Occupation: Mayor

Voice: Soothing and warm

Attributes [hide]

Ilde Morigak, Female Dwarf Adept 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)13 (+1) 12 (+1)9 (-1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp. Blue quartz (10 gp).


Social Check DCs


Oblar Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear white pants and tee shirts. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He misses his home and complains about the freezing weather, even in summer.

History: Born to a pair of adventurers, Oblar grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oblar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oblar. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Flaws: Ugly, Greedy. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Oblar Thorngage, Male Halfling Warlock 11
Small (3'2") Halfling, True Neutral (CR 11)
Armor Class 11
Hit Points 90 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Nature +4, Survival +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 800 gp.


Social Check DCs

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