Agatha Anderton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a brown top hat and brown clothes. Her auburn hair is cut jaggedly and amateurishly. She has several tiny amber earrings on each ear.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Further she is a bit of a stoner and is frequently out of it.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Agatha took refuge in the old dungeon and found the beat up shield and armor she uses now. She has been saving her money to try and buy her sister's freedom.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist. Flaws: Depressed, Addict. Bonds: Rich, Nature, Family. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6 Acid flasks.
Maegan Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear red pants and tee shirts. She has a moderate pudge and is not very fit. Her black hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She got into the Junk Dealer business at a young age. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.
Motivation: She's in love; and wants her loneliness to end
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Family, Has a crush. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 18 (+4) | 7 (-2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
Lone Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His cinnamon fur has been sun bleached extensively. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Lone hails from a village terrorized by orcs. A freak accident while working with his Dilettante father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Many orcs want him driven away.
Ideals: Extrovert. Flaws: Sensitive, Disease. Bonds: Rich, Enemies. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 25 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 4000 sp. Alexandrite (1000 gp). Zircon (80 gp). Chalcedony (80 gp). Freshwater pearl (16 gp). Deep green spinel (140 gp). Aquamarine (1000 gp). Rich purple corundum (1500 gp). Jasper (80 gp).
Gimble Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. His hair is chestnut and very short. His brown unseeing eyes seem to look past you.
Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. Like his father and his brother before him, after school he went straight into learning to become a Farmer. He ran away from his former home and has been making his living as a Farmer for the past few years.
Motivation: Expand his business; and to be a slave trader again
Flaws: Disease, Forgetful. Bonds: Slave, Job. Occupation: Farmer
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 700 gp. Sardonyx (50 gp).
Sammal Generous, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a green tunic with pastel highlights, and long green pants that bunch up around his shoes. His hair is short and black. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of eastern immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and he's looking for his big break
Ideals: Impeccable. Bonds: Religious, Immigrant, Enemies, Adventurer. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 60 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 2000 gp. Tiger eye turquoise (16 gp). Violet garnet (1200 gp). Hematite (16 gp).
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