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Advanced [show]


Nalral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes lackadaisically let the world flow into them.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He hasn't been sleeping well lately.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Criminal record, Nature. Occupation: Herbalist

Voice: Loud with bravado

Attributes [hide]

Nalral Frostbeard, Male Dwarf Druid 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)15 (+2) 17 (+3)15 (+2)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nil Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black trousers with tan and white striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is greying and his face has many wrinkles. His brown eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Nil took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Beggar.

Motivation: He wants to get laid; and further expansion of business

Ideals: Impeccable, Gifted. Bonds: Adventurer, Job, Has a crush. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Nil Springfield, Male Half-Orc Commoner 6
Medium (5'7") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Fargrim Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is renowned for his bright brown suits and hats. He has wavy brown hair. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Performer, who enjoyed hunting, Fargrim was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. He used his abilities to trick people and travel the world for free.

Motivation: Revenge; and a rival would like him out of the picture

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature, Criminal record, Enemies. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Fargrim Goldfinder, Male Dwarf Fighter 6
Medium (4'0") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 68 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 19 (+4)17 (+3) 7 (-2)12 (+1)
Skills Athletics +3
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Gnoll, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kaladan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He has a moderate pudge and is not very fit. His copper crest is singed and shortened. He has red eyes and a green hat with a grey feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle.

Ideals: Artistic. Flaws: Ugly, Shy, Disease, Depressed. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Kaladan Wystongjiir, Male Dragonborn Warrior 4
Medium (6'8") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


River Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a skull on it. His yellow fur is greasy and uncared for. His hazel eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

River Hummingbird, Male Tabaxi Expert 12
Medium (6'10") Tabaxi, Neutral Evil (CR 12)
Armor Class 14
Hit Points 72 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +6, Nature +4
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4

Possessions: 3000 gp. Aquamarine (600 gp). Moss agate (4 gp). Alexandrite (600 gp). Silver pearl (100 gp). Tiger eye turquoise (4 gp). Malachite (4 gp). 1 Minor magic item.


Social Check DCs

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