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NPC Generator

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Advanced [show]


Criella Mercy, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who prefers to wear green clothing when she does not wear armor. She keeps her purple hair in a pixie cut. Her eyes are likewise gold. Her teeth are white and perfect.

Personality: Her tongue was cut out and she uses sign language. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Criella hails from a village terrorized by orcs. She has had some formal painting training, and achieved minor success. By chance she met her brother recently and the two have been together since.

Motivation: Wants to have a good time and be beloved; and regain custody of her daughter

Ideals: Artistic, Optimist. Flaws: Disease. Bonds: Attractive, Enemies, Family. Occupation: Actor

Voice: Aggressive tone

Attributes [hide]

Criella Mercy, Female Tiefling Monk 10
Medium (4'11") Tiefling, Neutral Evil (CR 10)
Armor Class 13
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 13 (+1)15 (+2)
Skills Athletics +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +6

Possessions: 190 pp. Sard (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Left-Handed Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop fur cut. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He has a small toy that he constantly fidgets with.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer, Slave. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Left-Handed Paws, Male Tabaxi Commoner 4
Medium (5'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 15
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)21 (+5) 9 (-1)18 (+4) 9 (-1)14 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 9
Languages Common, Orc, Halfling, Auran, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5

Possessions: 200 gp. 1 Magnifying glass.


Social Check DCs


Ahrim Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a green coat over a blue low-cut shirt, and a deerstalker hat upon his head. His whole body is exceptionally muscular. His hair, while still mostly brown, has prominent grey streaks. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Ahrim will drive conversation. Ahrim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. Ahrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother.

Ideals: Extrovert, Entrepeneur. Bonds: Immigrant, Family, Nature. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Ahrim Amuse, Male Tiefling Rogue 3
Medium (6'0") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)10 (+0) 14 (+2)17 (+3)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Damaia Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Beneath her clothing is a huge mess of scar tissue. She wears her dark red hair up. Her otherwise smooth face is marked with small tiny scars.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's looking for her big break; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Slave, Adventurer. Occupation: Beggar

Voice: Speaks with squeezed throat

Attributes [hide]

Damaia Destiny, Female Tiefling Sorcerer 18
Medium (5'1") Tiefling, Lawful Good (CR 18)
Armor Class 10
Hit Points 32 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)14 (+2) 7 (-2)18 (+4)
Skills Intimidation +10, Survival +4
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666

Possessions: 700 pp. Rose (60 gp). Rose (60 gp). Chalcedony (60 gp). Peridot (60 gp). Banded agate (15 gp). Jade (40 gp). Golden yellow topaz (200 gp). Black star sapphire (1100 gp). 1 Medium magic item.


Social Check DCs


Caelynn Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears dark leathers with embroidery. Her red hair has been sun bleached extensively. Her blue eyes peer out from beneath her feathered blue hat.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the east was not economically sound they moved to her current location. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her

Ideals: Gifted, Impeccable. Flaws: Secretive, Disease. Bonds: Immigrant. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Caelynn Casilltenirra, Female Elf Barbarian 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 6 (-2)13 (+1)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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